2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) 2019
DOI: 10.1109/vr.2019.8797719
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The Effect of Avatar Appearance on Social Presence in an Augmented Reality Remote Collaboration

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Cited by 135 publications
(59 citation statements)
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“…Participant 9 said "I think arm avatar was sufficient for this experiment; however, I preferred to interact with the body avatar because it felt like I was interacting with a real human." These results were similar to those reported by Yoon, in which participants preferred the body avatar more than the hand avatar or upper body avatar and disliked the hand avatar the most, owing to it not having a body [32]. Participant 2 further mentioned that the motion of the "Body" avatar, including bobbing (body moving up and down during each step) and lunging (moments of forwarding acceleration, sometimes associated with the forward thrust of taking each step), made the avatar more realistic.…”
Section: Preference Of Different Avatarssupporting
confidence: 90%
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“…Participant 9 said "I think arm avatar was sufficient for this experiment; however, I preferred to interact with the body avatar because it felt like I was interacting with a real human." These results were similar to those reported by Yoon, in which participants preferred the body avatar more than the hand avatar or upper body avatar and disliked the hand avatar the most, owing to it not having a body [32]. Participant 2 further mentioned that the motion of the "Body" avatar, including bobbing (body moving up and down during each step) and lunging (moments of forwarding acceleration, sometimes associated with the forward thrust of taking each step), made the avatar more realistic.…”
Section: Preference Of Different Avatarssupporting
confidence: 90%
“…To test the five hypotheses, we conducted a within-participant design experiment with a three-level independent variable "body representation level": "Body" [1,20,32], "Hand + Arm" [21], and "Hand only" [1,11,19,37]. Further, a comparative analysis among these three conditions was performed.…”
Section: Methodsmentioning
confidence: 99%
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“…H3: The better spatial communication expected with the streamed point-cloud avatar would increase the subjective feeling of presence, co-presence and social presence with this partner within the CVE. As suggested by previous research, a higher kinematic fidelity increases social presence [24,33,34,35].…”
supporting
confidence: 69%