2018
DOI: 10.1080/10447318.2018.1555736
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The Effect of Head Tracking on the Degree of Presence in Virtual Reality

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Cited by 17 publications
(5 citation statements)
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References 30 publications
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“…Anecdotal participant reports pointed towards a third potential mechanism besides VR serving as a realistic dream environment and VR elements being incorporated into dreams: several participants within the VR group described mild to moderate feelings of dissociation following VR game exposure, which typically persisted for 1-2 h, and gradually diminished thereafter. Such dissociation symptoms are well known in the VR literature [15][16][17]: initially taken to be 'vertigo' or 'sea sickness' type effects, this phenomenon-referred to in the literature as 'VRISE'-is quite distinct from motion sickness [18] and remains poorly understood. Descriptions of VRISE overlap with and quite accurately describe the dissociative symptoms exhibited by participants-a conclusion supported by the psychological literature, which independently describes VR technology as a potent tool for inducing dissociated states for clinical applications [19,20].…”
Section: Discussionmentioning
confidence: 99%
“…Anecdotal participant reports pointed towards a third potential mechanism besides VR serving as a realistic dream environment and VR elements being incorporated into dreams: several participants within the VR group described mild to moderate feelings of dissociation following VR game exposure, which typically persisted for 1-2 h, and gradually diminished thereafter. Such dissociation symptoms are well known in the VR literature [15][16][17]: initially taken to be 'vertigo' or 'sea sickness' type effects, this phenomenon-referred to in the literature as 'VRISE'-is quite distinct from motion sickness [18] and remains poorly understood. Descriptions of VRISE overlap with and quite accurately describe the dissociative symptoms exhibited by participants-a conclusion supported by the psychological literature, which independently describes VR technology as a potent tool for inducing dissociated states for clinical applications [19,20].…”
Section: Discussionmentioning
confidence: 99%
“…This is unexpected, because immersion and subsequent feelings of presence are considered to be key mechanisms for inducing real-life physiological, emotional, cognitive, and behavioral responses in virtual environments (Slater, 2018). Although there is consistent evidence that technological manipulations of immersion enhance feelings of presence (Wu et al, 2018), there is much less consistent evidence that enhanced presence initiates changes in performance (Lackey et al, 2016) and exposure therapy effects (Ling et al, 2014). Although tentative, when situations that are less complex, easier to understand, and relatively frequently encountered in real-life are modelled in VE, low immersive VE oftentimes perform as good as high immersive VE (Bowman & McMahan, 2007).…”
Section: Discussionmentioning
confidence: 99%
“…Spatial awareness acquired in a virtual environment has been shown to influence navigation and memory as participants who exhibit better viewing tend to have a higher sense of immersion (Wu et al 2019). VR fully immerses the user in the virtual environment by blocking other visual inputs that might disturb the experience; however, this level of presence can lead to the undesirable simulator sickness (Tyrrell et al 2018).…”
Section: Virtual Storementioning
confidence: 99%