2019
DOI: 10.1080/24694193.2019.1578438
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The Effect of Interactive Education with 3-Dimensional Puzzles on the Injury-Prevention Behaviours of School-Age Children

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Cited by 4 publications
(3 citation statements)
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“…Sehingga Kepuasan dan ketahanan keluarga mempunyai pengaruh penting terhadap mental remaja kesehatan serta untuk meningkatkan hubungan keluarga yang positif dalam mencegah dan mengurangi gejala kecemasan dan depresi di kalangan remaja. Edukasi juga sangat diperlukan untuk meningkatkan pengetahuan anak dan keluarga (Puspitasari et al, 2019). Berdasarkan pernyataan di atas, maka penelitian ini bertujuan untuk mengetahui pentingnya gambaran tingkat stres keluarga agar kita dapat menentukan intervensi yang tepat dalam mengatasi masalah psikologis keluarga di masa pandemi COVID -19.…”
Section: Pembahasanunclassified
“…Sehingga Kepuasan dan ketahanan keluarga mempunyai pengaruh penting terhadap mental remaja kesehatan serta untuk meningkatkan hubungan keluarga yang positif dalam mencegah dan mengurangi gejala kecemasan dan depresi di kalangan remaja. Edukasi juga sangat diperlukan untuk meningkatkan pengetahuan anak dan keluarga (Puspitasari et al, 2019). Berdasarkan pernyataan di atas, maka penelitian ini bertujuan untuk mengetahui pentingnya gambaran tingkat stres keluarga agar kita dapat menentukan intervensi yang tepat dalam mengatasi masalah psikologis keluarga di masa pandemi COVID -19.…”
Section: Pembahasanunclassified
“…Interactive education represents an educational approach that integrates traditional design, product design, and new media design to enrich the educational experience through communication and interchange among participants that facilitates learning and behavior change [ 5 , 6 ]. Interactive education can stimulate the improvement of knowledge, attitudes, and behaviors [ 7 ] through immersive experiences and participatory learning in diverse forms, such as using miniatures [ 8 ], story-based toys or puzzles [ 9 , 10 ], scenario-based storybooks [ 11 ], virtual reality [ 12 ], or interactive games [ 7 , 13 ].…”
Section: Introductionmentioning
confidence: 99%
“…Several published studies report the effectiveness of interactive education interventions to improve children’s knowledge, behaviors, skills, and/or self-efficacy for safety promotion and injury prevention [ 8 , 14 16 ]. For instance, young children exposed to interactive education programs were found to have improved knowledge, behaviors, skills, or self-efficacy for broad injury prevention [ 10 ], as well as specific safety domains like fire safety [ 17 ], dog bite prevention [ 18 , 19 ], and street-crossing [ 20 23 ]).…”
Section: Introductionmentioning
confidence: 99%