2020
DOI: 10.1016/j.ctcp.2020.101211
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The effect of interactive games compared to painting on preoperative anxiety in Iranian children: A randomized clinical trial

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Cited by 19 publications
(37 citation statements)
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“…For example, Wang et al (2011) conducted group painting therapy on 30 patients with depression for 3 months, and found that painting therapy could promote their social function recovery, improve their social adaptability and quality of life. Another randomized clinical trial also showed that it could decrease mean anxiety scores in the 3-12 year painting group (Forouzandeh et al, 2020).…”
Section: Depression Disorders and Anxietymentioning
confidence: 96%
“…For example, Wang et al (2011) conducted group painting therapy on 30 patients with depression for 3 months, and found that painting therapy could promote their social function recovery, improve their social adaptability and quality of life. Another randomized clinical trial also showed that it could decrease mean anxiety scores in the 3-12 year painting group (Forouzandeh et al, 2020).…”
Section: Depression Disorders and Anxietymentioning
confidence: 96%
“…36 37 38 43 44 45 Other bias was identified in eight studies. 32 33 34 35 36 37 39 42 The details of each study were entered into the RevMan software (The Cochrane collaboration's software version 5.3.5) to prepare the risk of bias graph ( Fig. 1 ) and risk of bias summary ( Fig.…”
Section: Methodsmentioning
confidence: 99%
“…Most of the children had undergone elective surgeries. 30,[32][33][34]37,38,[40][41][42] Other surgeries were ambulatory surgeries 31,35,39 and daycare surgery. 36 Thirteen studies identified the effect of distraction intervention among children.…”
Section: Characteristics Of Included Studiesmentioning
confidence: 99%
“…where θ est is the head rotation. We proposed an alternative model, as expressed in (2). The advantage of the proposed model is to point out the inverse relationship that exists between left and right SCM with head rotation.…”
Section: Equation Estimationmentioning
confidence: 99%
“…Games come in all forms and shapes, ranging from smartphones to dedicated gaming hardware and consoles. Edutainment, development games, and children's games are some of the integration processes that exist to date [1][2][3]. In general, games have proven to be the central point of engagement, socialization, and connectivity in students' lives [3,4].…”
Section: Introductionmentioning
confidence: 99%