2010
DOI: 10.2501/s0265048710201361
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The effect of involvement on ad judgement in a computermediated environment

Abstract: This study investigates the relationship between involvement, presence and communication (advertising and word-of-mouth) judgement in a computer-mediated communications environment. A popular computer game was modified to incorporate persuasive communication within game play. Results indicate that involvement affects communication judgement and that the degree of experienced presence within the environment mediates this relationship. 599

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Cited by 12 publications
(15 citation statements)
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“…However, several things might break the spell of the game, such as distractions from the person's physical environment or the game world not being consistent or realistic (Nelson, Keum, and Yaros 2004;Nicovich 2010). In relation to IGA, this suggests that the amount of appropriateness or congruence between the game world and the advertisement might be an important issue.…”
Section: H1: Product Information Is Positively Related To Attigamentioning
confidence: 96%
See 3 more Smart Citations
“…However, several things might break the spell of the game, such as distractions from the person's physical environment or the game world not being consistent or realistic (Nelson, Keum, and Yaros 2004;Nicovich 2010). In relation to IGA, this suggests that the amount of appropriateness or congruence between the game world and the advertisement might be an important issue.…”
Section: H1: Product Information Is Positively Related To Attigamentioning
confidence: 96%
“…The same tendency can be observed in studies investigating the effects of player involvement and immersion on IGA effectiveness. These studies claim that the more arousing, involving, and immersive a digital game is, the lower the brand recall and recognition of the players, and at the same time, the better their brand attitude (Grigorovici and Constantin 2004;Lee and Faber 2007;Nicovich 2010).…”
Section: Digital Games As An Advertising Mediummentioning
confidence: 97%
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“…For instance, computer-mediated communications (CMC) have altered communications options and outcomes for consumers (Zinkhan et al 2003;Kwak et al 2008;Nicovich 2010). Research on CMC is not new.…”
Section: Introductionmentioning
confidence: 98%