2020
DOI: 10.18844/wjet.v12i2.4814
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The effect of Mentimeter and Kahoot applications on university students' e-learning

Abstract: In the digital age, where technology is developing rapidly, there is a need for technology and game-based e-learning environments that students appreciate instead of traditional instruction. Interactive Web 2.0 tools can be utilised to develop e-learning environments. In this study, Kahoot and Mentimeter applications, interactive and game-based Web 2.0 tools, were used. The effect of Kahoot and Mentimeter applications on e-learning was investigated. This study was carried out at a state university in the Weste… Show more

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Cited by 63 publications
(69 citation statements)
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“…The Kahoot!-based platform plays an important role in improving the learning and teaching effectiveness in online learning environments among prospective teachers in Turkey (Gokbulut, 2020). The Kahoot!based platform could motivate Turkish EFL students to learn and improve reading comprehension of Turkish university students (Korkmaz & Öz, 2021).…”
Section: Academic Achievementsmentioning
confidence: 99%
See 1 more Smart Citation
“…The Kahoot!-based platform plays an important role in improving the learning and teaching effectiveness in online learning environments among prospective teachers in Turkey (Gokbulut, 2020). The Kahoot!based platform could motivate Turkish EFL students to learn and improve reading comprehension of Turkish university students (Korkmaz & Öz, 2021).…”
Section: Academic Achievementsmentioning
confidence: 99%
“…Kahoot!-assisted learning could neither signi cantly improve tertiary nursing students' academic achievements nor signi cantly enhance their motivational degree among university students in Turkey (Aras & Çiftçi, 2021). The Kahoot!-based serious game is limited to the expense of Internet connection, information system, small-sized screens, and space of word entry for prospective teachers in Turkey (Gokbulut, 2020).…”
Section: Academic Achievementsmentioning
confidence: 99%
“…In this case, we are talking about the formation of key competencies as information, cooperative, problem, and communicative competence. Strategies for the formation of communication skills are focused on a combination of different technologies, both gaming and practice-oriented or strictly tied to certain conditions of interaction (Joudi, 2019;Theodorou & Meliones, 2019;Gokbulut, 2020).…”
Section: Introductionmentioning
confidence: 99%
“…Despite the disadvantages of distance education, health and education studies are carried out in many countries. The rapid development in technology and the change observed in social life due to this situation have shown their effects in the field of education as well as in many different fields [13]. The closure of schools and universities due to the pandemic has affected many students.…”
Section: Introductionmentioning
confidence: 99%
“…As a matter of fact, the schoolbased management approach aims to create a sense of psychological ownership in teachers and administrators by giving more responsibility and discretion. Thus, it is assumed that education workers will be empowered and a professional value system will be formed, so they will make more effective practices in schools [13] [7]. Today, schools are going through a process where 'school-based management' forms, in which school components have the say and authority, have come to the fore [5] [7] [27] [36], rather than being units that are only managed and directed by central governments.…”
Section: Introductionmentioning
confidence: 99%