CHI '14 Extended Abstracts on Human Factors in Computing Systems 2014
DOI: 10.1145/2559206.2581285
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The effect of multiplayer dynamic difficulty adjustment on the player experience of video games

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Cited by 35 publications
(21 citation statements)
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“…Similarly, in an experimental study using a multiplayer game with dynamic diffi culty adjustment feature, players who were assisted by the game reported higher satisfaction of all three needs if they were unaware of the adjustment. Awareness of the adjustment still increased competence, but reduced autonomy and relatedness (Baldwin et al 2014 ). Most modern games aim to provide an optimum level of challenge using features such as manually adjustable diffi culty levels, introducing game actions slowly in order not to overwhelm the player, and dynamically adjusting diffi culty.…”
Section: Game Features and Basic Psychological Needsmentioning
confidence: 99%
“…Similarly, in an experimental study using a multiplayer game with dynamic diffi culty adjustment feature, players who were assisted by the game reported higher satisfaction of all three needs if they were unaware of the adjustment. Awareness of the adjustment still increased competence, but reduced autonomy and relatedness (Baldwin et al 2014 ). Most modern games aim to provide an optimum level of challenge using features such as manually adjustable diffi culty levels, introducing game actions slowly in order not to overwhelm the player, and dynamically adjusting diffi culty.…”
Section: Game Features and Basic Psychological Needsmentioning
confidence: 99%
“…For example, applying balancing techniques in a more complex 3D game [20] proved to be more difficult than in a simple 2D game [5], because of game elements such as choice of weapons or targets that shoot back. In addition, player awareness of the assistance can reduce its efficacy [3].…”
Section: Introductionmentioning
confidence: 99%
“…This result has been demonstrated in several studies -for example, in one study of siblings, the younger child became upset or lost motivation to continue playing if they were never able to perform as well as the older sibling [14]. However, if player balancing techniques are too obvious, both the stronger and the weaker player can feel that the game is unfair [5,14].…”
Section: Game Balancing and Player Balancingmentioning
confidence: 92%