In the absence of physical motion, people sometimes experience the illusory sensation of self-motion which is known as vection. Vection and presence are positively related and vection research could contribute to the improvement of the fidelity of motion simulators. However, when utilizing Virtual Reality technology for motion simulators, visually-induced motion sickness (VIMS) in the form of Cybersickness (CS) sometimes co-occurs when one experiences vection. However, the relationship between vection and CS is not evident as, to the best of our knowledge, past research mainly investigated the relationship between the vection and CS with environments with a certain level of ecological relevance. Herein we aimed to investigate whether CS negatively affects the relationship between vection and presence across different virtual environments with varying levels of ecological relevance. We immersed twenty-nine participants visually and audibly in virtual environments and after each trial, participants reported their vection intensity, CS and presence. Our results showed that the relationship between vection intensity and presence was unaffected by CS. We conclude that the relationship between vection and presence is unaffected by CS with low levels of discomfort.