2020
DOI: 10.1371/journal.pone.0237717
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The effect of task-irrelevant spatial contexts on 360-degree attention

Abstract: The effect of spatial contexts on attention is important for evaluating the risk of human errors and the accessibility of information in different situations. In traditional studies, this effect has been investigated using display-based and non-laboratory procedures. However, these two procedures are inadequate for measuring attention directed toward 360-degree environments and controlling exogeneous stimuli. In order to resolve these limitations, we used a virtual-reality-based procedure and investigated how … Show more

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Cited by 2 publications
(2 citation statements)
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“…Actual VR contents have different contexts such as backgrounds, target items, and tasks. Given that users' attention changes with contexts (Harada & Ohyama, 2020), the interaction between the guidance and contexts would be important to predict visual cognition. Therefore, the interaction needs to be investigated in future studies.…”
Section: Limitations and Next Stepmentioning
confidence: 99%
“…Actual VR contents have different contexts such as backgrounds, target items, and tasks. Given that users' attention changes with contexts (Harada & Ohyama, 2020), the interaction between the guidance and contexts would be important to predict visual cognition. Therefore, the interaction needs to be investigated in future studies.…”
Section: Limitations and Next Stepmentioning
confidence: 99%
“…Education expands in many different other domains using virtual reality technologies [36][37][38] or serious games in general for simulating the "work environment", e.g., Labster for Biotech subjects [39] or for a wide range of courses in virtual worlds such as Sloodle [40] or MaxWhere [41]. Other articles present technological advancements influencing cognitive aspects while using these new technologies, e.g., support of attention [42], navigation, and orientation (the different technologies require different support for navigation) [43][44][45] handling empathy [46] or emotion [47]. However, determining the added value of the different technologies for the various domains is demanding.…”
Section: Simulation Trainingmentioning
confidence: 99%