“…In recent years, several studies have demonstrated the benefits of computer games for education, such as mathematics (Bai, Pan, Hirumi & Kebritchi, ), brain training (Miller & Robertson, ), natural science (Meluso, Zheng, Spires & Lester, ; Sung & Hwang, ) and foreign language (Liu & Chu, ). Many previous studies have also illustrated the benefits of utilizing educational computer games in helping students enhance their learning performance (Sampayo‐Vargas, Cope, He & Byrne, ), as well as their learning motivation (Ronimus, Kujala, Tolvanen & Lyytinen, ; Vos, van der Meijden & Denessen, ; Wang & Chen, ). For instance, Erhel and Jamet () investigated the effects of DGBL and found that such an approach can promote students' learning and motivation.…”