2013
DOI: 10.1016/j.compedu.2013.07.004
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The effectiveness of adaptive difficulty adjustments on students' motivation and learning in an educational computer game

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Cited by 118 publications
(71 citation statements)
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References 17 publications
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“…This is also consistent with the findings of several previous studies, revealing that providing adequate supports during in‐field mobile learning processes can improve students' learning achievements (Hwang et al , ; Wang & Wu, ). In the meantime, the effectiveness of the gaming mechanism also corresponds to some previous studies that have asserted the benefits of applying educational computer games to help students enhance their learning performance; that is, gaming has great potential for motivating students via providing challenging and an enjoyable learning context, and hence improves their learning performance (Hwang, Wu & Chen, ; Prensky, ; Sampayo‐Vargas et al , ).…”
Section: Discussionsupporting
confidence: 71%
See 1 more Smart Citation
“…This is also consistent with the findings of several previous studies, revealing that providing adequate supports during in‐field mobile learning processes can improve students' learning achievements (Hwang et al , ; Wang & Wu, ). In the meantime, the effectiveness of the gaming mechanism also corresponds to some previous studies that have asserted the benefits of applying educational computer games to help students enhance their learning performance; that is, gaming has great potential for motivating students via providing challenging and an enjoyable learning context, and hence improves their learning performance (Hwang, Wu & Chen, ; Prensky, ; Sampayo‐Vargas et al , ).…”
Section: Discussionsupporting
confidence: 71%
“…In recent years, several studies have demonstrated the benefits of computer games for education, such as mathematics (Bai, Pan, Hirumi & Kebritchi, ), brain training (Miller & Robertson, ), natural science (Meluso, Zheng, Spires & Lester, ; Sung & Hwang, ) and foreign language (Liu & Chu, ). Many previous studies have also illustrated the benefits of utilizing educational computer games in helping students enhance their learning performance (Sampayo‐Vargas, Cope, He & Byrne, ), as well as their learning motivation (Ronimus, Kujala, Tolvanen & Lyytinen, ; Vos, van der Meijden & Denessen, ; Wang & Chen, ). For instance, Erhel and Jamet () investigated the effects of DGBL and found that such an approach can promote students' learning and motivation.…”
Section: Literature Reviewmentioning
confidence: 98%
“…The instant feedback loops provided by a sensor-enabled rehabilitation tool empowers patients with more autonomy over their therapy: providing a challenge (a digital game) that functions as a motivator [3] to perform what are more mundane exercises. The game can also be tailored to the specific abilities of a patient, progressing in difficulty to match the patient's progress [2] [7].…”
Section: Market Validationmentioning
confidence: 99%
“…Games can adapt their difficulty in real-time in response to players' in-game performance. The authors of [19] described the results of experiments comparing adaptive, non-adaptive games and other non-adaptive learning activities, concluding that, although all activities reached equal levels of motivation, the adaptive game resulted in significantly higher learning outcomes.…”
Section: Real-time Information For Studentsmentioning
confidence: 99%