This meta-synthesis study aims to explore the impact of virtual museum on learning achievement. With the advancements in technology, virtual museum and augmented reality museum applications have gained popularity in the field of education and museum studies. However, there is a need to examine their effectiveness in enhancing learning outcomes. This research reviews examines 17 studies to evaluate their effects on learning achievement. The findings reveal that virtual reality (VR) and augmented reality (AR) are frequently used in science, art, and history museums to support the acquisition of conceptual knowledge. These technologies are commonly employed for purposes such as integrating additional materials with physical exhibits, animating complex events or concepts, and simulating virtual exhibitions and story scenarios. However, the study also highlights some challenges and limitations of these applications. Technical issues, such as hardware requirements and connectivity problems, can hinder the effectiveness of the learning experience. Additionally, the availability of high-quality content and the need for instructional guidance are important factors to consider for successful implementation. Overall, this meta-synthesis study suggests that virtual museum and augmented reality museum applications have a positive influence on learning achievement. It emphasizes the potential of these technologies in enhancing the educational experience and recommends further research in this area to explore their long-term effects and address the identified challenges.