2021
DOI: 10.1080/13607863.2021.1950615
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The effectiveness of exergames on fear of falling in community-dwelling older adults: a systematic review

Abstract: Objectives: Fear of falling is common among older adults and can increase fall-risk through premature activity restriction. exergames, an emerging tool in fall prevention, combine exercise with interactive and adaptive game elements. This review examines the extent to which exergame interventions reduce fear of falling among community-dwelling older adults. Method: Guided by the PRiSMA methodology, we reviewed peer-reviewed studies that were published in english between 2006 and 2019 and employed a comparative… Show more

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Cited by 17 publications
(13 citation statements)
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“…The non-significant results of Keogh et al (2012) may be explained by the fact that it was one of the two included studies without fixed exergaming sessions, resulting in an average playing time of only 28 min per week. These findings are similar to those of a systematic review of the efficacy of exergames on fear of falling in community-dwelling older adults ( Ge et al, 2021 ). It was noted that 15 of the 23 studies reported statistically significant changes in fear of falling.…”
Section: Discussionsupporting
confidence: 87%
“…The non-significant results of Keogh et al (2012) may be explained by the fact that it was one of the two included studies without fixed exergaming sessions, resulting in an average playing time of only 28 min per week. These findings are similar to those of a systematic review of the efficacy of exergames on fear of falling in community-dwelling older adults ( Ge et al, 2021 ). It was noted that 15 of the 23 studies reported statistically significant changes in fear of falling.…”
Section: Discussionsupporting
confidence: 87%
“…In the future, this tool could serve as DT spatial navigation support including various cognitive tasks evaluation (reaction time, working memory, and mental flexibility) for the early diagnosis of cognitive disorders. In parallel, our exergame should also be assessed as training support in other populations in which we found exergaming ( Gallou-Guyot et al, 2020c ) realized at home ( Perrochon et al, 2019 ; Dalmazane et al, 2021 ; Gallou-Guyot et al, 2022b ) effective for the improvement of varied cognitive and motor outcomes. Our solution was proposed directly in community dwellings and would only require a slight adaptation of the living space at home.…”
Section: Discussionmentioning
confidence: 99%
“…Although they allow delivering DT and have been considered a special form of DT training for a long, a recent study distinguished exergames from DT trainings (Temprado and Torre, 2022) based on their different effects. Indeed, exergames have been widely studied in older adults and are considered by many authors to be efficient for the improvement of cognitive functions (Soares et al, 2021;Temprado and Torre, 2022), but their effects on motor functions are more discussed (Pacheco et al, 2020;Chen et al, 2021;Ge et al, 2021). Moreover, the effects of exergames on DT functions are still less studied (Gallou-Guyot et al, 2020a).…”
Section: Introductionmentioning
confidence: 99%
“…Considering the complicated association between falls and FOF, it is important to figure out their independent and combined effects on functional limitations to improve disability interventions for maximal impact. However, previous studies only separately investigated the influence of falls or FOF on functional limitations ( 8 , 10 , 11 , 18 , 19 ), whether falls and FOF combinedly predict functional limitations remains unclear.…”
Section: Introductionmentioning
confidence: 99%