“…The significance of research published in Simulation & Gaming is placed in additional perspective by considering the breadth of subject domains in which simulation/ gaming has been adopted and studied (Bragge et al, 2010;Crookall, 2009;Hallinger & Wang, 2020). Prior research reviews and surveys have documented the use of simulation/gaming in a wide range of education fields including business education (Faria et al, 2009), natural resource management (Barreteau et al, 2007), education management (Hallinger & Kantamara, 2001), engineering (Davidovitch et al, 2006), environmental science (Katsaliaki & Mustafee, 2015), computer science (Repenning et al, 2015), military training (Bowers et al, 2013) and health care (Gaba et al, 2001). Moreover, the relevance of simulation/gaming has increased in recent years as educators have intensified the search for active learning approaches whose efficacy is supported by empirical research (e.g., Freeman et al, 2014;Waltz et al, 2014).…”