2018
DOI: 10.1088/1757-899x/306/1/012131
|View full text |Cite
|
Sign up to set email alerts
|

The Effectiveness of Using Interactive Multimedia in Improving the Concept of Fashion Design and Its Application in The Making of Digital Fashion Design

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
1
1

Citation Types

0
7
0
1

Year Published

2018
2018
2023
2023

Publication Types

Select...
5
2

Relationship

0
7

Authors

Journals

citations
Cited by 13 publications
(8 citation statements)
references
References 2 publications
0
7
0
1
Order By: Relevance
“…It considered the development of skills and competences within educational institutions derived from all the other sub-categorisations; for instance, the improvement of e-design, communication and marketing and technical skills for the production, the placement and development of fashion products and of the field (Avella, 2018;Lenoir, 2019;Peppler & Glosson, 2013). Specifically, it discussed the improvement of technologies and methods, such as neuroeducation, which support students' learning process through new methods and strategies such as computer-aided instruction and 3D printing (Cheng, Liu, & Lin, 2015;Choi, 2012;Coelho Lima Júnior & Zuanon, 2019;Kwon, Lee, & Kim, 2017;Wiana, 2018) and it also discussed challenges faced by educators while engaging fashion students in sustainability development and introducing new pedagogical marketing and communication strategies and perspectives (Joyner, Connell, Lang, Ruppert-Stroescu, & LeHew, 2016;Lenoir, 2019).…”
Section: Cands: Educationmentioning
confidence: 99%
“…It considered the development of skills and competences within educational institutions derived from all the other sub-categorisations; for instance, the improvement of e-design, communication and marketing and technical skills for the production, the placement and development of fashion products and of the field (Avella, 2018;Lenoir, 2019;Peppler & Glosson, 2013). Specifically, it discussed the improvement of technologies and methods, such as neuroeducation, which support students' learning process through new methods and strategies such as computer-aided instruction and 3D printing (Cheng, Liu, & Lin, 2015;Choi, 2012;Coelho Lima Júnior & Zuanon, 2019;Kwon, Lee, & Kim, 2017;Wiana, 2018) and it also discussed challenges faced by educators while engaging fashion students in sustainability development and introducing new pedagogical marketing and communication strategies and perspectives (Joyner, Connell, Lang, Ruppert-Stroescu, & LeHew, 2016;Lenoir, 2019).…”
Section: Cands: Educationmentioning
confidence: 99%
“…The description in advance describes an important concept, that is, if the user gets the flexibility in controlling the multimedia, then the device is categorized as an interactive multimedia. The most important characteristic of interactive media is the students not only pay attention to the media or object but also required to interact during learning [14] Interactive multimedia is an appropriate alternative learning medium for classroom learning situations with learning strategies designed and developed to facilitate and enhance student interest in learning [15], [16]. [17] States that the interactive multimedia function can explain complex and dynamic concepts more clearly, facilitate to remember content easily and improve understanding of topic content through student perspective and make students more interested in learning.…”
Section: Literature Reviewmentioning
confidence: 99%
“…The use of computer-based learning that implements multimedia technology in teaching pedagogy helps teaching and learning process [6]. Interactive teaching materials that use computer-based learning approach can create a fun environment for students [7]. According to [6] the level of learning mastery is improved when interactive multimedia is used as more senses are involved in the learning process [8].…”
Section: Computer Based Learningmentioning
confidence: 99%
“…Meanwhile, [19] define multimedia as a combination of various media elements into a tool that generates user benefits. Among the multimedia elements that are often used to create an application are text, pictures, graphics, animations, sound and video [19]- [20]- [21]. The application of this multimedia has helped to create the latest pedagogical tools.…”
Section: Computer Based Learningmentioning
confidence: 99%
See 1 more Smart Citation