2022
DOI: 10.3390/ijerph191710821
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The Effectiveness of Virtual Reality Interventions on Smoking, Nutrition, Alcohol, Physical Activity and/or Obesity Risk Factors: A Systematic Review

Abstract: To our knowledge, no systematic reviews have examined the effectiveness of virtual reality (VR) interventions across all smoking, nutrition, alcohol, physical activity, and/or obesity (SNAPO) risk factors. This systematic review assessed the effectiveness of VR interventions on reducing SNAPO risks compared to control groups or other interventions. MEDLINE, EMBASE, Scopus, PsycINFO, and CENTRAL were searched to identify eligible studies published to 7 October 2021. Two reviewers independently completed screeni… Show more

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Cited by 11 publications
(8 citation statements)
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“…Such a generally positive game satisfaction is important, as it has been described that users´ interaction and learning experiences of virtual reality has an impact on the learning outcome hereof [ 38 ]. VR has demonstrated promising effects for smoking, nutrition, physical activity, and obesity [ 11 ] and game satisfaction is an important component for effective VR interventions.…”
Section: Discussionmentioning
confidence: 99%
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“…Such a generally positive game satisfaction is important, as it has been described that users´ interaction and learning experiences of virtual reality has an impact on the learning outcome hereof [ 38 ]. VR has demonstrated promising effects for smoking, nutrition, physical activity, and obesity [ 11 ] and game satisfaction is an important component for effective VR interventions.…”
Section: Discussionmentioning
confidence: 99%
“…We can conclude that the virtual simulation game is acceptable and attractive for adolescent users. This is an important finding, since a recent review pointed out that more research on the use of VR interventions on alcohol consumption and on younger age groups is needed [ 11 ].…”
Section: Discussionmentioning
confidence: 99%
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“…Semi-immersive VR generates partially virtual environments where users perceive who is in a different reality focusing on the digital image, while maintaining the link with its physical environment; the immersion is achieved using sensors, displaying powerful graphics, although sometimes, digital media are combined with replicas or physical environments to enhance the immersion [ 3 ]. Lastly, immersive VR offers a more realistic simulation experience with image and sound; it requires VR glasses that often split the screen, creating a stereoscopic 3D effect, combined with an input track to establish a believable experience [ 6 ]. On the other hand, AR [ 7 ] offers an experience which allows for the application of virtual elements in the real world [ 8 ].…”
Section: Introductionmentioning
confidence: 99%