2009
DOI: 10.1016/j.compedu.2008.06.008
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The effects of computer games on primary school students’ achievement and motivation in geography learning

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Cited by 453 publications
(218 citation statements)
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“…Additionally, children usually are very eager to use digital learning games (e.g., Rosas et al, 2003;Tüzün, Yılmaz-Soylu, Karakuş, İnal, & Kızılkaya, 2009). However, most of the earlier research concerning children's use of digital learning games has been conducted in the school environment, with fewer studies addressing the benefits of home use of digital learning games.…”
Section: Introductionmentioning
confidence: 99%
“…Additionally, children usually are very eager to use digital learning games (e.g., Rosas et al, 2003;Tüzün, Yılmaz-Soylu, Karakuş, İnal, & Kızılkaya, 2009). However, most of the earlier research concerning children's use of digital learning games has been conducted in the school environment, with fewer studies addressing the benefits of home use of digital learning games.…”
Section: Introductionmentioning
confidence: 99%
“…Tüzün et al [23], ao aplicar um teste em alunos antes e após a utilização do seu ambiente de aprendizado baseado em situações de jogos, verificou que a pontuação média dos participantes foi maior após a aplicação do ambiente. Já educadores apresentaram opiniões mistas sobre a utilização de jogos educativos, apesar de acreditarem que os jogos possuem potencial educativo, parte não está convencida de que estas ferramentas podem ser utilizadas como forma de melhorar o seu trabalho [24].…”
Section: Proposta 3: Jogos Educativosunclassified
“…É necessário prestar atenção na interface do jogo, o engajamento da história e desenvolver um jogo balanceado para envolver os usuários [26], visto que objetos estáticos e que não possibilitam interação podem desmotivar o mesmo [23]. Kiili [26] propõe um modelo experimental para o desenvolvimento de jogos educativos.…”
Section: Proposta 3: Jogos Educativosunclassified
“…The use of collaborative systems has yielded major improvements in, for instance, reducing replications within systems [3,7]. Whilst games have been used widely as a paradigm for learning and education [8,9], recent studies reveal that whilst computer games in general have the potential to enhance learning interest and increase motivation [10][11][12], non-collaborative games may yield a negative impact on learning outcomes and self-alienation [10,[13][14][15][16]. These studies highlight the importance of collaborative games and their strength in comparison to the more traditional non-collaborative games.…”
Section: Introductionmentioning
confidence: 99%