2020
DOI: 10.48550/arxiv.2008.06787
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The Evaluation of Rating Systems in Online Free-for-All Games

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Cited by 3 publications
(8 citation statements)
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“…Battle royale games consist of many teams and players, and the result of a match is often an ordered list of ranks. Therefore, we used NDCG to evaluate predictions [3,4] for our battle royale dataset; PUBG.…”
Section: Discussionmentioning
confidence: 99%
“…Battle royale games consist of many teams and players, and the result of a match is often an ordered list of ranks. Therefore, we used NDCG to evaluate predictions [3,4] for our battle royale dataset; PUBG.…”
Section: Discussionmentioning
confidence: 99%
“…Rank correlation coefficients and their derivatives [4,[17][18][19][20] are among the metrics commonly used for this purpose. A recent study compared several metrics based on how they explain the predictive power of rating systems [21]. This study focused on solo battle royale matches where there are no teams, and players compete against each other as singletons.…”
Section: Related Workmentioning
confidence: 99%
“…Elo was originally designed for head-to-head matches between two players. It was later extended to solo battle royale games where many players compete against one another as singletons at the same time in the same match [21].…”
Section: A Elomentioning
confidence: 99%
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