2023
DOI: 10.21831/jpe.v11i1.55533
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The Feasibility of Interactive Multimedia and Online Quiz Based Gamification on Learning Management System (LMS) Thematic Learning Courses

Abstract: The global Covid-19 pandemic has had a variety of impacts on the education sector including the deepening of the learning process. The college has transformed initially face-to-face learning activities into distance learning using online learning platform. However, the design of the platform used is still less varied from the type of media and learning applications, where lectures should be able to provoke motivation and the active role of students. This research aims to find out the feasibility results of int… Show more

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Cited by 3 publications
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“…In addition, because the learning is done virtually, the lecturer's skills in conveying material greatly affect student learning outcomes. On the one hand, students recognize the various advantages of online lectures, but on the other hand students realize that lectures are more effective when conducted face-to-face in class because they can interact directly (Aprilia et al, 2023;Nieto-Escamez & Roldán-Tapia, 2021). Digital-based learning has a good impact on lecturers and students.…”
Section: Discussionmentioning
confidence: 99%
“…In addition, because the learning is done virtually, the lecturer's skills in conveying material greatly affect student learning outcomes. On the one hand, students recognize the various advantages of online lectures, but on the other hand students realize that lectures are more effective when conducted face-to-face in class because they can interact directly (Aprilia et al, 2023;Nieto-Escamez & Roldán-Tapia, 2021). Digital-based learning has a good impact on lecturers and students.…”
Section: Discussionmentioning
confidence: 99%