2010
DOI: 10.1080/14626268.2010.488809
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The good enough revolution—the role of aesthetics in user experiences with digital artefacts

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Cited by 8 publications
(4 citation statements)
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“…Starting from Oxford Dictionary definitions, all the phases related to the user journey were identified, with a focus on the most relevant in the design perspective (Table 1). These phases are characterised by different levels of user involvement (Lemon and Verhoef, 2016), often because an agent intermediates the user in action (Engholm, 2010). Therefore, the user journey is adopted to analyse the interaction between the user and the artefact, and thus to understand the specific phase in which this intermediation occurs and whether automated or service agents have a more relevant role in value creation.…”
Section: Evaluation By User Journeymentioning
confidence: 99%
“…Starting from Oxford Dictionary definitions, all the phases related to the user journey were identified, with a focus on the most relevant in the design perspective (Table 1). These phases are characterised by different levels of user involvement (Lemon and Verhoef, 2016), often because an agent intermediates the user in action (Engholm, 2010). Therefore, the user journey is adopted to analyse the interaction between the user and the artefact, and thus to understand the specific phase in which this intermediation occurs and whether automated or service agents have a more relevant role in value creation.…”
Section: Evaluation By User Journeymentioning
confidence: 99%
“…Within design research, digital objects have been examined in terms of an aesthetics of being 'good enough' (Engholm 2010) and, recently, in their potential for playing new roles in people's lives when they are 'networked, dynamic, and contextually configured' (Redström and Wiltse 2019, 2). Anthropologists have studied the 'digital materialities' in contemporary interactive experiences, activities and environments (Pink et al 2016).…”
Section: Digital Objectsmentioning
confidence: 99%
“…Even if it may be too bold to label this as an aesthetic turn, researchers in the field have testified to have a growing interest in aesthetic value. Attention has been directed towards the nature of aesthetic experiences in relation to HCI, such as a dynamic and contextually bound "interaction aesthetics" (Xenakis & Arnellos, 2013, p. 59) or "user interest, excitement and satisfying experiences" (Sutcliffe, 2010, p. vi; see also Engholm, 2010;Lindegaard, 2007;Silvennoinen, Rousi, & Mononen, 2017). Moreover, the focus of research has been on the role of beauty in the designed interfaces and devices (e.g., Bollini, 2017;Tractinsky, 2004;Tuch, Roth, Hornbaek, Opwis, & Bargas-Avila, 2012) or on questions of visual styles in interfaces and interactive design (e.g., Buur & Stienstra, 2007;Engholm, 2008), such as website design.…”
Section: Introductionmentioning
confidence: 99%