2018
DOI: 10.1109/tvcg.2017.2745941
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The Hologram in My Hand: How Effective is Interactive Exploration of 3D Visualizations in Immersive Tangible Augmented Reality?

Abstract: We report on a controlled user study comparing three visualization environments for common 3D exploration. Our environments differ in how they exploit natural human perception and interaction capabilities. We compare an augmented-reality head-mounted display (Microsoft HoloLens), a handheld tablet, and a desktop setup. The novel head-mounted HoloLens display projects stereoscopic images of virtual content into a user's real world and allows for interaction in-situ at the spatial position of the 3D hologram. Th… Show more

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Cited by 196 publications
(197 citation statements)
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References 56 publications
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“…As shown in previous research, the degree of immersion can have an effect on spatial cognition and memorability in various contexts [11,33]. Some studies even indicate correlations between the degree of immersion and efficiency in cluster identification, distance estimation, and outlier detection tasks in scatterplot visualizations [4,41]. However, many existing studies use a variety of different interaction techniques individually for each design space, disguising possible effects caused solely by characteristics of the different design spaces.…”
Section: Main Experimentsmentioning
confidence: 99%
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“…As shown in previous research, the degree of immersion can have an effect on spatial cognition and memorability in various contexts [11,33]. Some studies even indicate correlations between the degree of immersion and efficiency in cluster identification, distance estimation, and outlier detection tasks in scatterplot visualizations [4,41]. However, many existing studies use a variety of different interaction techniques individually for each design space, disguising possible effects caused solely by characteristics of the different design spaces.…”
Section: Main Experimentsmentioning
confidence: 99%
“…Over the last few years, augmented-, virtual-, and mixed-reality (AR, VR, MR) hardware and software have been on the rise, opening up new design spaces for visual analytics (VA) applications. Various examples of visualizations exist in VR, AR, and MR, either restricting the visualization's space to a small area [4] or allowing it to occupy the entire space around the observer [14,30]. As the level of immersion with regard to the visualization differs largely between the two kinds, their visualization design spaces can be seen as two individual ones.…”
Section: Introductionmentioning
confidence: 99%
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“…Whereas previous environments have mostly dealt with visual exploration of scientific data, the unique characteristics of Dataspace make it a good candidate for flexible focus-and-context analysis of multiple types of information at the same time -as demonstrated by the applications presented in the previous section. In particular, Dataspace bridges complementary visualization environments and allows users to seamlessly switch between them, providing a wider support for the different perceptual and interaction tasks that characterize visual information analysis [7].…”
Section: Immersive Hybrid Analyticsmentioning
confidence: 99%
“…The user can raise their hand to view the information, hence the phrase view on a bat [Rob07]. Augmented reality and visualizations is another growth area [BSB∗18], and in fact many researchers are working towards moving visualisation away from the desktop environment [RRB∗14]. These concepts are infrequently discussed in visualisation texts (see Table 7).…”
Section: Breadth Of Terms For “Multiple‐view” (Goal 3)mentioning
confidence: 99%