“…Virtual Reality (VR) and Augmented Reality (AR) technologies are increasingly used in human-computer interaction settings (Raisamo et al, 2019). Specifically, a wider range of VR and AR technology is becoming commercially available (e.g., HoloLens, HTC Vive) and is studied and applied in a variety of domains, such as education and learning (Moro et al, 2017;Radu, 2014;Wu et al, 2013;Yuen et al, 2011), cultural heritage (Abbas et al, 2019;Fenu and Pittarello, 2018;Xiao and Deling, 2019), driving (Kun et al, 2019;Riener et al, 2019) and automotive research tools (Goedicke et al, 2018).…”