Several digital spaces are now archiving artifacts from the first 1980s home computer boom. These spaces are not only storages but also social venues and “memory banks,” and thereby depend on several concurrent practices: software and hardware developed to read, run, and preserve computer code; archiving of old software, magazines, and personal stories; contemporary conferences dedicated to retrocomputing; and making artifacts, which used to be private, publicly available. The article argues that retrocomputing can be seen as a foreshadowing in terms of managing collective digital archives, memories, and relationships to digital material. Taking the Commodore 64 Scene Database as a case, this article (1) engages with both users and cultural techniques in order to (2) theorize collective digital archives as “performative in-betweens” and (3) discuss how retrocomputing may become a default mode for people seeking access to their digital pasts in a time when planned obsolescence is rampant.