2021
DOI: 10.1007/s11412-021-09350-w
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The impact of a gamified mobile question-asking app on museum visitor group interactions: an ICAP framing

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Cited by 10 publications
(1 citation statement)
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“…Although this theory focuses on students’ social interactions instead of specific valuable experiences or emotional constructs and their relationships, it has been applied in environments and situations other than the ones that exist in the traditional classroom. This is the case of collaborative and gamified learning methodologies, which when used in cultural marketing (Ha et al, 2021 ) or education (Dikcius et al, 2021 ), have demonstrated their capacity to reinforce collaborative group interactions and the satisfaction and commitment of student learning.…”
Section: Literature Reviewmentioning
confidence: 99%
“…Although this theory focuses on students’ social interactions instead of specific valuable experiences or emotional constructs and their relationships, it has been applied in environments and situations other than the ones that exist in the traditional classroom. This is the case of collaborative and gamified learning methodologies, which when used in cultural marketing (Ha et al, 2021 ) or education (Dikcius et al, 2021 ), have demonstrated their capacity to reinforce collaborative group interactions and the satisfaction and commitment of student learning.…”
Section: Literature Reviewmentioning
confidence: 99%