2013
DOI: 10.1177/2051570713487480
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The impact of telepresence in an online ad on forming attitudes towards the product: The relevance of the traditional experiential approach

Abstract: This study proposes a conceptual model for understanding the impact of telepresence in an online ad on the process of forming attitudes towards the product. The model takes the traditional experiential approach as its frame of reference. It formulates two interdependent attitude formation processes in a telepresence situation: the first cognitive, the second affective. The model is tested by means of a quasi-experiment. The results confirm the hypotheses of direct and indirect causality among the variables com… Show more

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Cited by 3 publications
(5 citation statements)
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“…Furthermore, participants with higher telepresence level were found to have more positive attitudes towards the dress and greater purchase intentions when using AR as compared to the participants with low telepresence level. This finding adds to the existing literature (Debbabi et al , 2013; Kim et al , 2017; Suh and Chang, 2006) of how varying levels of telepresence affect attitudes towards the product and purchase intentions from the apparel field's point-of–view.…”
Section: Discussionsupporting
confidence: 57%
“…Furthermore, participants with higher telepresence level were found to have more positive attitudes towards the dress and greater purchase intentions when using AR as compared to the participants with low telepresence level. This finding adds to the existing literature (Debbabi et al , 2013; Kim et al , 2017; Suh and Chang, 2006) of how varying levels of telepresence affect attitudes towards the product and purchase intentions from the apparel field's point-of–view.…”
Section: Discussionsupporting
confidence: 57%
“…Cauberghe et al [13] focused on the impact of perceived interactivity during commercial breaks, and Yim et al [85] manipulated the vividness of a television advertisement by adding another dimension of depth. Studies about digital or online advertisements [15,21,22,39,44,46,54] and integrated forms of advertising [33,59,67] have also reported positive effects that were attributed to elevated levels of spatial presence.…”
Section: Spatial Presence and Persuasive Effectsmentioning
confidence: 99%
“…This feeling can create the experience between the players and the products (virtually) and create an enjoyment and persuasion as the main goal of advergame (Lombard and Snyder-duch, 2001;Bracken and Skalski, 2010). In marketing literature, the direct experience with the product has a greater influence on the attitudes and belief of consumers compared to the indirect experiences (such as advertising or mouth-to-mouth information) (Debbabi et al, 2013). Actually, advergame is similar to the indirect experience as this experience is obtained through media.…”
Section: Presence Advergame Attitudes and Brand Attitudesmentioning
confidence: 99%
“…However, the developing of technology allows this virtual experience looks like real and enables the players as having interaction with the products/brands in the advergame (Hughes et al, 2002). If the virtual experiences with the products are perceived as a pleasure, it leads to creating positive attitudes towards the advergame and the brand integrated into the advergame (Debbabi et al, 2013;Grigorovici, 2003;Molesworth, 2006). Thereby, the hypotheses proposed are:…”
Section: Presence Advergame Attitudes and Brand Attitudesmentioning
confidence: 99%
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