Proceedings of the 2nd International Conference on Vocational Education and Training (ICOVET 2018) 2019
DOI: 10.2991/icovet-18.2019.57
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The Implementation of A Star Algorithm (A*) In the Game Education About Numbers Introduction

Abstract: t-The concept of number introduction is a basic learning for preschool. Playing while learning is the right method to be applied in introducing the concept of numbers for children, considering that preschool is a time when they play and get to know the environment. Educational games are one of the medias that can be used to support learning activity in today's digital era. Developing of this game, contains a concept of number introduction with adventure genres on the Android platform by applying the A* algorit… Show more

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Cited by 8 publications
(6 citation statements)
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“…The starting point is between the three walls surrounding it, and the focus is beyond the walls. Set the starting point at (9, 9) location and the target point at (11,2). Due to the infinite size of the grid points and the convenience of the study, as well as the matching of Manhattan distances, in this study, the paths are explored in a way that they can only be moved up and down, not diagonally.…”
Section: Results Of a Star Algorithmmentioning
confidence: 99%
See 1 more Smart Citation
“…The starting point is between the three walls surrounding it, and the focus is beyond the walls. Set the starting point at (9, 9) location and the target point at (11,2). Due to the infinite size of the grid points and the convenience of the study, as well as the matching of Manhattan distances, in this study, the paths are explored in a way that they can only be moved up and down, not diagonally.…”
Section: Results Of a Star Algorithmmentioning
confidence: 99%
“…The grids which connect to the starting point is to loop the previous steps. Remove it from the openList and add it to the closeList [11].…”
Section: Introductionmentioning
confidence: 99%
“…Penggabungan disiplin-disiplin ini memberikan game kemampuan untuk menyajikan konsep dengan cara yang menarik. Selain itu pengembangan game berbeda dengan perangkat lunak lainnya karena diperlukan aspek keseruan dalam menggunakan game [8]. Fokus kepada aspek tersebut membuat game menjadi sarana yang bagus sebagai alat untuk mendukung proses belajar dengan cara yang seru dan kreatif [9].…”
Section: Pendahuluanunclassified
“…Algoritma A-star merupakan algoritma best first search dengan menggunakan nilai heuristik untuk mentukan uratannya [13]. Algoritma akan meminimalkan total biaya lintasan, dan pada kondisi yang tertentu akan memberikan solusi yang terbaik dengan waktu yang optimal [14].…”
Section: Algoritma A-starunclassified