2022
DOI: 10.5539/mas.v16n3p34
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The Importance of the Application of the Metaverse in Education

Abstract: In the early 90's, and especially in some American universities, with the emergence of virtual reality, virtual environments and their manipulation began to be implemented, achieving important advances that have led to improvements in research through changes in the perception of the subject, modeling, communication processes and the development of 3D virtual classrooms. These advances have led to the metaverse, as an environment where humans interact socially as avatars, and especially its appli… Show more

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Cited by 58 publications
(23 citation statements)
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“…Now, educators and IT professionals are thinking the same thing: if the internet helps individuals learn in its current form, what kinds of things would the Metaverse allow everyone to do? ( Contreras et al, 2022 ).…”
Section: Discussionmentioning
confidence: 99%
“…Now, educators and IT professionals are thinking the same thing: if the internet helps individuals learn in its current form, what kinds of things would the Metaverse allow everyone to do? ( Contreras et al, 2022 ).…”
Section: Discussionmentioning
confidence: 99%
“…Various studies suggest that the metaverse can have a significant impact on education (Contreras et al, 2022;Hwang & Chien, 2022;Inceoglu & Ciloglugil, 2022;Mendiola, 2022;Sarıtaş & Topraklıkoğlu, 2022;Zhang, Chen, Hu & Wang, 2022), transforming the way students acquire and process knowledge, mainly through the expansion of information networks, the emergence of interactive technologies, and the growing accessibility of mobile devices among the student community; education has long become a space in which this technology can have a great impact on the way students acquire and process knowledge.…”
Section: Metaverse and Educationmentioning
confidence: 99%
“…Because social media applications respond to you in whatever way you look at it. Unlike web 2.0, in web 3.0, the metaverse generation will enter the metaverse with their Avatars and participate in the education-teaching process by touching and living in a gamified environment (Contreras, Cepa & Escobar, 2022;Kye et.al, 2021). This generation, which will also be called the gamer generation, will only be able to talk about the Metaverse transformation in the future, when they experience the feeling of touch realistically with wearable haptic clothes (e.g., gloves, clothes).…”
Section: Transformation Of Education With the Metaverse Generationmentioning
confidence: 99%