2014
DOI: 10.1115/1.4028588
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The Influence of Interaction Technology on the Learning of Assembly Tasks Using Virtual Reality

Abstract: This paper focuses on the use of virtual reality (VR) systems for teaching industrial assembly tasks and studies the influence of the interaction technology on the learning process. The experiment conducted follows a between-subjects design with 60 participants distributed in five groups. Four groups were trained on the target assembly task with a VR system, but each group used a different interaction technology: mouse-based, Phantom Omni® haptic, and two configurations of the Markerless Motion Capture (Mmocap… Show more

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Cited by 42 publications
(32 citation statements)
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“…Given the need for alternative methods of interaction, many different methods and devices have been developed and tested. Past methods include wands [71,72], sensor-gloves [16,73,74], force-balls [75] and joysticks [16,37], voice command [37,76], and marked/markerless IR camera systems [77][78][79][80]. More recently, the markerless IR camera systems have been shrunk into consumer products such as the Leap Motion TM Controller and Microsoft Kinect V R .…”
Section: Recent Research In Steroscopic Displaysmentioning
confidence: 99%
“…Given the need for alternative methods of interaction, many different methods and devices have been developed and tested. Past methods include wands [71,72], sensor-gloves [16,73,74], force-balls [75] and joysticks [16,37], voice command [37,76], and marked/markerless IR camera systems [77][78][79][80]. More recently, the markerless IR camera systems have been shrunk into consumer products such as the Leap Motion TM Controller and Microsoft Kinect V R .…”
Section: Recent Research In Steroscopic Displaysmentioning
confidence: 99%
“…Verlinden and Horváth examined interactive prototyping through AR in the form of hints for specific applications [32], and Fiorentino et al [33] proposed an augmented reality approach for manipulation of CAD designs. Notably, Vélaz et al applied VR technology to the field of assembly learning, with participants learning how to assemble a product in several different modes [34]. While this attempted to solve a similar problem, it was primarily concerned with task completion, rather than assessment, and found that no improvement was offered by virtual environments.…”
Section: Virtual/augmented Reality For Task Learningmentioning
confidence: 99%
“…Of these works which focused on task learning, the application to an engineering design space were limited (with the exception of [34]). The method presented in this paper will aid in task learning by learning and inferring a user's intent.…”
Section: Virtual/augmented Reality For Task Learningmentioning
confidence: 99%
“…Study [13] compares input devices. In a study with 36 participants, it was found that users interacting with a virtual environment using gestures and touch control performed better than those using a mouse, although they took longer to train.…”
Section: State Of the Artmentioning
confidence: 99%