“…Internal factors include attitude, beliefs, demographics, feelings, lifestyle, motivation, and personality traits, whereas external factors include culture, locality, and the reference group ( Sandhusen, 2000 ). Many previous studies have researched personality in consumer behavior, like brand preferences ( Banerjee, 2016 ), impulsive buying behavior ( Pelau et al, 2018 ; Sofi and Najar, 2018 ), online purchase intentions ( Iqbal et al, 2021 ), and travel-related consumer-generated media ( Yoo and Gretzel, 2011 ). Only a select few studies have focused on the personality of the consumer in a virtual environment, examining, for instance, shyness as a personality trait in a virtual world ( Hammick and Lee, 2014 ), the effects of different interior architectural forms on emotional states by considering personality traits in a VR setup ( Banaei et al, 2019 ), presence measure ( Kober and Neuper, 2013 ), consumer attitudes in AR ( Srivastava et al, 2021 ).…”