Thermal perception is essential for the survival and daily activities of people. Thus, it is desirable to realize thermal feedback stimulation for improving the sense of realism in virtual reality (VR) for users. For thermal stimulus, conventional systems utilize liquid circulation with bulky external sources or thermoelectric devices (TEDs) on rigid structures. However, these systems are difficult to apply to compact wearable gear used for complex hand motions to interact with VR. Furthermore, generating a rapid temperature difference, especially cooling, in response to a thermal stimulus in real-time is challenging for the conventional systems. To overcome this challenge and enhance wearability, we developed an untethered real-time thermal display glove. this glove comprised piezoelectric sensors enabling hand motion sensing and flexible TEDs for bidirectional thermal stimulus on skin. The customized flexible TEDs can decrease the temperature by 10 °C at room temperature in less than 0.5 s. Moreover, they have sufficiently high durability to withstand over 5,000 bends and high flexibility under a bending radius of 20 mm. In a user test with 20 subjects, the correlation between thermal perception and the displayed object's color was verified, and a survey result showed that the thermal display glove provided realistic and immersive experiences to users when interacting with VR. People perceive various stimuli from the surrounding environment by using the sensory receptors of the body. This allows them to comprehend their situation and respond according to the surrounding environment, which facilitates survival in nature. With respect to virtual reality (VR) and augmented reality (AR), various types of wearable gear embedding sensors and actuators have been developed to provide stimulus from the virtual or augmented environment to users in the real world 1-3. To manipulate an object in VR and AR environments, a glove-type device is the most appropriate for the following reasons. A human hand has 27 degrees-of-freedom (DOFs), which is the highest number of DOFs among all body parts, thereby enabling the manipulation of objects with complicated forms. Moreover, according to the cortical homunculus of Penfield 4 , the hand, as an isolated part, is the most sensitive body part with different types of sensory receptors on the skin that enable us to feel multiple sensory modalities, including pressure, vibration, stretch, pain, and temperature. Furthermore, it is possible to perceive a wide range of stimuli ranging from light physical actions such as gentle touching to coarser actions such as pinching. To realize physical interaction with virtual objects, three major feedback displays have been employed in glove-type devices: tactile, haptic, and thermal 5. The tactile and haptic feedback displays employ micro motors and piezoelectric actuators, and they provide contact information by applying force and displacement to the mechanoreceptors in the skin of the hand. On the contrary, thermal feedback displays induce heat ...