Proceedings of the International Conference on the Foundations of Digital Games 2012
DOI: 10.1145/2282338.2282347
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The micro-rhetorics ofGame-o-Matic

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Cited by 24 publications
(21 citation statements)
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“…Game-O-Matic is an AI-based game generator, which transforms human-authored microrhetorics [90] into playable arcade games. Game-O-Matic is intended for journalists to quickly create newsgames, i.e., a type of game where "simulation meets Fig.…”
Section: B Game-o-maticmentioning
confidence: 99%
See 1 more Smart Citation
“…Game-O-Matic is an AI-based game generator, which transforms human-authored microrhetorics [90] into playable arcade games. Game-O-Matic is intended for journalists to quickly create newsgames, i.e., a type of game where "simulation meets Fig.…”
Section: B Game-o-maticmentioning
confidence: 99%
“…political cartoons," 2 by constructing relationships between entities. These relationships take the form of a concept map, a directed graph connecting entities through verbs: e.g., "cows make burgers," "man eats burgers" [90]. While the author can create any sort of entity, the verb in each relationship must be chosen from a predetermined yet extensive list.…”
Section: B Game-o-maticmentioning
confidence: 99%
“…Nelson and Mateas' work in [3] uses a 'stock set of concrete game mechanics' to build minigames. Meanwhile, The Game-O-Matic uses 'micro-rhetorics' which describe game components, and combines them using recipes which ensure the safety of the resulting game design [4]. This results in good-quality games that are reliably playable.…”
Section: Background -Related Workmentioning
confidence: 99%
“…In that case, what is this other class of interpretations which admits super cial or inconsistent readings? OLs have previously been discussed in relation to at least two di erent notions of procedural representation: playable models [11] and the "representational considerations" of proceduralist readings [22]. "Playable models compose structuring information with varying operational logics to support the player in incremental exploration, intention formation, and interpretation" of a concept or system [11].…”
Section: Playable Models and Proceduralist Readingsmentioning
confidence: 99%
“…For example, in arcade games of the sort produced by Gameo-Matic, li le bundles of arbitrary, isolated mechanics are glued together into characters [22]. e game-making toolkit Game Maker emphasizes essentially the same logics as Game-o-Matic, but its characters are instead described as coherent sets of condition/reaction pairs.…”
Section: Structural Synthesismentioning
confidence: 99%