We extend the Mobile Server Problem introduced in [8] to a model where k identical mobile resources, here named servers, answer requests appearing at points in the Euclidean space. In order to reduce communication costs, the positions of the servers can be adapted by a limited distance m s per round for each server. The costs are measured similar to the classical Page Migration Problem, i.e., answering a request induces costs proportional to the distance to the nearest server, and moving a server induces costs proportional to the distance multiplied with a weight D.We show that, in our model, no online algorithm can have a constant competitive ratio, i.e., one which is independent of the input length n, even if an augmented moving distance of (1+δ)m s is allowed for the online algorithm. Therefore we investigate a restriction of the power of the adversary dictating the sequence of requests: We demand locality of requests, i.e., that consecutive requests come from points in the Euclidean space with distance bounded by some constant m c . We show constant lower bounds on the competitiveness in this setting (independent of n, but dependent on k, m s and m c ).On the positive side, we present a deterministic online algorithm with bounded competitiveness when augmented moving distance and locality of requests is assumed. Our algorithm simulates any given algorithm for the classical k-Page Migration problem as guidance for its servers and extends it by a greedy move of one server in every round. The resulting competitive ratio is polynomial in the number of servers k, the ratio between m c and m s , the inverse of the augmentation factor 1 /δ and the competitive ratio of the simulated k-Page Migration algorithm.