Proceedings of the 2003 Symposium on Interactive 3D Graphics 2003
DOI: 10.1145/641480.641523
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The MOVES institute's America's army operations game

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Cited by 15 publications
(12 citation statements)
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“…Many games already exist seeking to shift behaviour to certain ends; for example stimulating healthier eating [18], treatment adherence [10], and behavioural science frequently underpins their design [19]. Taking the general goal of these approaches to be games capable of changing behaviour to any stated set of parameters, and ethical questions immediately emerge, particularly when one of the largest scale serious games to-date has functioned as a military recruiting tool [20]. More to the point, can, or should, we expect users to "trust" interventions which seek to covertly, or even insidiously, change their behaviour?…”
Section: Discussionmentioning
confidence: 99%
“…Many games already exist seeking to shift behaviour to certain ends; for example stimulating healthier eating [18], treatment adherence [10], and behavioural science frequently underpins their design [19]. Taking the general goal of these approaches to be games capable of changing behaviour to any stated set of parameters, and ethical questions immediately emerge, particularly when one of the largest scale serious games to-date has functioned as a military recruiting tool [20]. More to the point, can, or should, we expect users to "trust" interventions which seek to covertly, or even insidiously, change their behaviour?…”
Section: Discussionmentioning
confidence: 99%
“…A recent example is America's Army [18], a massively multiplayer battlefield simulation used for recruitment and training. Here an important question will be: does prolonged training in this SVE potentially desensitize users when they confront real battlefield situations?…”
Section: Effects Of Shared Virtual Environments On Real Behaviourmentioning
confidence: 99%
“…Fully 3D games have made it possible to use these simulation games for military purposes. America's Army [Zyda et al 2003], a fully 3D game that started out as a recruitment tool, is now used to train future military officers. Another game, Full Spectrum Warrior [Pandemic 2003] is designed to train squad leaders in real-life urban warfare combat tactics.…”
Section: The Converging Trend Of Simulation Games and Simulatorsmentioning
confidence: 99%