Program managers want games for their next training simulator or combat-modeling system. Corporations want their messaging put forward in game form. These desires are sharpened by the enormously successful career of the America's Army game, the first "serious" large-scale game ever produced. In this paper, we discuss why people want their next-generation simulation to look like a game and where they got that idea. We then describe the development of America's Army to elucidate what is required for such an effort. America's Army's can be studied as a case history of the issues that will occur as we go forward with game-based simulation for training and combat modeling.
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