2020 International Conference on 3D Immersion (IC3D) 2020
DOI: 10.1109/ic3d51119.2020.9376391
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“The Mystery of the Raddlesham Mumps”: a Case Study for Combined Storytelling in a Theatre Play and Virtual Reality

Abstract: The Mystery of the Raddlesham Mumps" is a poem by Murray Lachlan Young, aimed at both children and adults. This poem has been adapted as a theatre play with a short prequel as a Virtual Reality (VR) / tablet app. We used this unique combination to explore the potential interaction between these different media elements for the level of "presence" and "immersion" in the story (i.e. the level to which one can imagine oneself within the story at the expense of the sense of physical time and space). The theatre au… Show more

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Cited by 5 publications
(5 citation statements)
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“…Assessing immersive-360°theater in terms of technology acceptance is a key part of identifying its digital inclusivity, for use by both existing and potential audiences. We know, for example, that older participants perceive VR as less easy to use (Manis & Choi, 2019), and report less enjoyment of digital storytelling (van Dam et al, 2020). Moreover, younger groups tend to be more optimistic about content digitization, while older people are more likely to perceive it as a threat (Poort et al, 2015).…”
Section: Immersive-360°theater As a Digital Offering For Underserved ...mentioning
confidence: 99%
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“…Assessing immersive-360°theater in terms of technology acceptance is a key part of identifying its digital inclusivity, for use by both existing and potential audiences. We know, for example, that older participants perceive VR as less easy to use (Manis & Choi, 2019), and report less enjoyment of digital storytelling (van Dam et al, 2020). Moreover, younger groups tend to be more optimistic about content digitization, while older people are more likely to perceive it as a threat (Poort et al, 2015).…”
Section: Immersive-360°theater As a Digital Offering For Underserved ...mentioning
confidence: 99%
“…For example, "Vera," an adaptation of a short story by Katherine Mansfield, has been created as a traditional film, a noninteractive 360°film, a radio drama, a holographic VR experience, an interactive role-playing game, and a printed book (Pietroszek, 2020). A similar approach was taken for the Mystery of the Raddlesham Mumps (van Dam et al, 2020). This verse ballad by Murray Lachlan Young has been produced as an illustrated book, a stage-play, an audio CD, and an interactive VR game for both tablet and HMD.…”
Section: Improving the Social Impact Of Immersive-360°theatermentioning
confidence: 99%
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“…Assessing immersive-360° theatre in terms of technology acceptance is a key part of identifying its digital inclusivity, for use by both existing and potential audiences. We know, for example, that older participants perceive VR as less easy to use (Manis & Choi, 2019), and report less enjoyment of application technologies associated with digital story-telling (van Dam, Webb, Jarvis, Linley & Hibbard, 2020). Moreover, younger groups tend to be more optimistic about content digitisation, where its perceived threat is more common in older participants (Poort, Akker, Rutten, Weda, 2015).…”
Section: Technology Acceptance: Barriers To Enjoyment and Uptake Of I...mentioning
confidence: 99%
“…Indeed, applications of VR are widespread, encompassing education [29][30][31][32], training [33][34][35][36][37][38], healthcare and rehabilitation [34,39,40], well-being [41][42][43][44], heritage and museums [45][46][47][48][49], theatre [50][51][52], cinema [53,54], journalism [55][56][57], non-fiction documentaries [58,59], teleoperation [60,61], product design [35,62,63], architecture [64,65], and social and business meetings [66].…”
Section: Introduction 1virtual Presence and Immersionmentioning
confidence: 99%