2004
DOI: 10.1177/0146167204264004
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The Name of the Game: Predictive Power of Reputations versus Situational Labels in Determining Prisoner’s Dilemma Game Moves

Abstract: Two experiments, one conducted with American college students and one with Israeli pilots and their instructors, explored the predictive power of reputation-based assessments versus the stated "name of the game" (Wall Street Game vs. Community Game) in determining players' responses in an N-move Prisoner's Dilemma. The results of these studies showed that the relevant labeling manipulations exerted far greater impact on the players' choice to cooperate versus defect--both in the first round and overall--than a… Show more

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Cited by 605 publications
(395 citation statements)
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“…For example, simply using market terms like 'sellers' and 'buyers' to describe the payoffs in game theoretic experiments, already makes subjects diverge from what fairness norms prescribe towards more self-interested responses (Bowles, 2008(Bowles, , p. 1606Hoffman et al, 1994, p. 370). When a repeated Prisoner's Dilemma game is labeled 'the Community Game', for example, roughly twice as much respondents are willing to cooperate compared to when it is labeled 'the Wall Street Game' (Liberman et al, 2004(Liberman et al, , p. 1777.…”
Section: Crowds Out Non-economic Modes Of Valuingmentioning
confidence: 99%
“…For example, simply using market terms like 'sellers' and 'buyers' to describe the payoffs in game theoretic experiments, already makes subjects diverge from what fairness norms prescribe towards more self-interested responses (Bowles, 2008(Bowles, , p. 1606Hoffman et al, 1994, p. 370). When a repeated Prisoner's Dilemma game is labeled 'the Community Game', for example, roughly twice as much respondents are willing to cooperate compared to when it is labeled 'the Wall Street Game' (Liberman et al, 2004(Liberman et al, , p. 1777.…”
Section: Crowds Out Non-economic Modes Of Valuingmentioning
confidence: 99%
“…For example, if the goal is to discourage a behavior, the government could prohibit the behavior and enforce the prohibition with a fine or, alternatively, tax the behavior without an explicit prohibition. Traditional models of tax policy would treat the tax and the fine as equivalent so long as the magnitude and probability of their being imposed were equal, but articulating the policy with a prohibition may emphasize a moral obligation or invoke different levels of moral suasion (see Liberman et al, 2004). In addition, the prohibition could carry different information about social norms or directly shape social norms regarding a behavior (Benabou and Tirole, 2011;Elster, 1989).…”
Section: Introductionmentioning
confidence: 99%
“…Context framing shapes players' experience of the game by (1) associating the game with different entities and/or (2) stressing specific aspects of the game. Examples of context framings include changing the title of the game (e.g., "Community Game" vs. "Wall Street Game"; Liberman et al, 2004), embedding the game in a coherent story (e.g., by referring to local sharing rituals that resemble the structure of the game; Lesorogol, 2007), and/or stressing the dependency of the other player in non-interactive games (e.g., by adding the sentence "Note that your recipient relies on you" to the instructions; Brañas-Garza, 2007).…”
Section: Frames and Gamesmentioning
confidence: 99%
“…For example, referring to a prisoner's dilemma game as the "Community Game" as opposed to the "Wall Street Game" can double the cooperation rate (Liberman, Samuels, & Ross, 2004). Doubts have therefore arisen as to whether existing theories of human behaviour can account for observations from even the most simplistic and controlled laboratory interactions as represented by games (Hagen & Hammerstein, 2006;Levitt & List, 2007;Weber, Kopelman, & Messick, 2004).…”
Section: Introductionmentioning
confidence: 99%