Lean and Computing in Construction Congress - Volume 1: Proceedings of the Joint Conference on Computing in Construction 2017
DOI: 10.24928/jc3-2017/0058
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The Need for Enhancing Earthquake Evacuee Safety by Using Virtual Reality Serious Games

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Cited by 40 publications
(48 citation statements)
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“…One explanation is that previous studies in this field vary greatly in the outcome measures that are used. Many of the previous studies that investigate the value of immersive VR safety training only assess trainee reactions (e.g., Feng et al, ; Lovreglio et al, ; Mól et al, ; Zaalberg & Midden, 2013). Others studies in VR safety assess learning criteria with MC questions (Mühlberger et al, ) or orally (Buttussi & Chittaro, ; Chittaro & Buttussi, ).…”
Section: Discussionmentioning
confidence: 99%
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“…One explanation is that previous studies in this field vary greatly in the outcome measures that are used. Many of the previous studies that investigate the value of immersive VR safety training only assess trainee reactions (e.g., Feng et al, ; Lovreglio et al, ; Mól et al, ; Zaalberg & Midden, 2013). Others studies in VR safety assess learning criteria with MC questions (Mühlberger et al, ) or orally (Buttussi & Chittaro, ; Chittaro & Buttussi, ).…”
Section: Discussionmentioning
confidence: 99%
“…The list of fields and studies that have investigated the use of VR in safety training is rapidly increasing. For instance, VR has been used in training of aviation safety (e.g., Buttussi & Chittaro, ; Chittaro & Buttussi, ), fire safety (e.g., Backlund, Engstrom, Hammar, Johannesson, & Lebram, ; Gamberini, Cottone, Spagnolli, Varotto, & Mantovani, ), pedestrian safety (e.g., Schwebel, Gaines, & Severson, ), traffic safety (e.g., Backlund, Engstrom, Johannesson, & Lebram, ), emergency evacuation of buildings (e.g., Feng et al, ; Li, Liang, Quigley, Zhao, & Yu, ; Lovreglio et al, ; Mól, Jorge, & Couto, ), recognition of risks in work environments (e.g., Jorge et al, ), safety behaviour related to construction sites (Sacks, Perlman, & Barak, ), flooding (Zaalberg & Midden, ), individual behaviour in tunnel accidents (Kinateder et al, , ; Mühlberger et al, ), and general safety training (Leder, Horlitz, Puschmann, Wittstock, & Schutz, ). In this study, we are particularly interested in comparing the motivational and learning outcomes of administering a university laboratory safety‐training course using ether a text‐based safety manual, a desktop VR simulation, or an immersive VR simulation.…”
Section: Introductionmentioning
confidence: 99%
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“…In turn, there is another technology that can promote the engaging capabilities of SGs namely Immersive Virtual Reality (IVR). IVR allows participants to be fully immersed in virtual environments that can provide greater engagement and perception than videos, textbased papers or 2D games (Gao, Gonzalez, & Yiu, 2017;Lovreglio, Gonzalez, Amor, Spearpoint, Thomas, Trotter et al, 2017). The combination of IVR and SGs encourages participants to retain knowledge longer than traditional approaches due to the fact that they benefit from full engagement, and high emotional and physiological arousal (Chittaro & Buttussi, 2015).…”
Section: Introductionmentioning
confidence: 99%
“…In the game industry, in order to improve game design and enhance the gaming experience, data mining and visualization have been used to analyze users' spatiotemporal behaviors in massively multiplayer online role-playing games (MMORPGs) [10][11][12]. In education and training, virtual reality simulators are used to train users' skills and enhance learning effectiveness relating to flight [13], driving [14], fire escape [15], and earthquake evacuation [16]. In the field of urban design and planning, the impact of the urban environment upon pedestrian decision-making behavior [17], pre-occupancy assessment [18], and guidance layout [19] also need the support of observational data about users' spatiotemporal behaviors, which could be easily acquired in the virtual environment.…”
Section: Introductionmentioning
confidence: 99%