1998
DOI: 10.1007/bf02680558
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The nucleon of cooperative games and an algorithm for matching games

Abstract: The nucleon is introduced as a new allocation concept for non-negative cooperative n-person transferable utility games. The nucleon may be viewed as the multiplicative analogue of Schmeidler's nucleolus. It is shown that the nucleon of (not necessarily bipartite) matching games can be computed in polynomial time.

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Cited by 37 publications
(40 citation statements)
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“…This condition is sufficient to compute the nucleolus of a cooperative game in polynomial time if the core is nonempty [9]. It also stems from the result that an imputation in the nucleon can be computed in polynomial time for matching games, as shown by Faigle et al [8]. The nucleon is a solution concept similar to the nucleolus.…”
Section: Theorem 1 ([10])mentioning
confidence: 97%
“…This condition is sufficient to compute the nucleolus of a cooperative game in polynomial time if the core is nonempty [9]. It also stems from the result that an imputation in the nucleon can be computed in polynomial time for matching games, as shown by Faigle et al [8]. The nucleon is a solution concept similar to the nucleolus.…”
Section: Theorem 1 ([10])mentioning
confidence: 97%
“…A multiplicative variant of the nucleolus, the so-called nucleon, has been introduced in Faigle et al [8]. Assuming v ≥ 0 (and v-worths representing profits) this paper proposes to solve…”
Section: The Nucleon Of Simple Flow Gamesmentioning
confidence: 99%
“…See Owen [23] for a survey. Multiplicative variants of the nucleolus are the nucleon (Faigle et al [8]) (also called the proportional nucleolus (Young et al [34])), and the per-capita nucleolus (Grotte [17], Young [33]) (also called the weak nucleolus (Shapley [27])). Both variants can be more natural to model situations in which taxation is imposed proportionally to the worth (e.g., interest or sales tax).…”
Section: Introduction a Cooperative Game Is Given By A Set E Of Playmentioning
confidence: 99%
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