2020
DOI: 10.1016/j.jbusres.2020.05.002
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The playground effect: How augmented reality drives creative customer engagement

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Cited by 156 publications
(132 citation statements)
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References 61 publications
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“…Customers’ chronic characteristics likely interact with the specifics of the service content, such as the complexity of services, substitutability of service offering(s) with digital content, and whether services are hedonic or utilitarian (e.g., Keeling et al 2019). Focusing on customer and situational characteristics is an important direction for AR research (de Ruyter et al 2020; Jessen et al 2020) because it may reveal how customers respond to AR as an enabler of service automation under the TEEP.…”
Section: Research Agendamentioning
confidence: 99%
“…Customers’ chronic characteristics likely interact with the specifics of the service content, such as the complexity of services, substitutability of service offering(s) with digital content, and whether services are hedonic or utilitarian (e.g., Keeling et al 2019). Focusing on customer and situational characteristics is an important direction for AR research (de Ruyter et al 2020; Jessen et al 2020) because it may reveal how customers respond to AR as an enabler of service automation under the TEEP.…”
Section: Research Agendamentioning
confidence: 99%
“…Customer cooperation entails the provision of service information, communication with frontline employees, and support and encouragement of creativity and better service. The sense of creative role identity is formed through this cooperation ( Jessen et al, 2020 ). In addition, the associated self-view and self-regulation are also important sources for creative role identity.…”
Section: Theory and Hypothesismentioning
confidence: 99%
“…In addition, the associated self-view and self-regulation are also important sources for creative role identity. With customer cooperation, hotel employees can experience positive behavior from customers and, in response, view and define themselves as more creative ( Jessen et al, 2020 ).…”
Section: Theory and Hypothesismentioning
confidence: 99%
“…Specifically, past empirical evidence on AR applications in marketing communication indicates that AR advertising can enhance different aspects of consumers' affective responses (Poushneh & Vasquez-Parraga, 2017;Yim et al, 2017). However, previous studies on emotions elicited by consumer experience with AR advertising typically relied solely on retrospective self-reported measures, and hence reported representations of emotions rather than emotions themselves, which in turn may lead to missing important relationships between emotions, advertising type, and purchase outcomes (Jessen et al, 2020;Park & Yoo, 2020;Poncin & Mimoun, 2014;van Esch et al, 2019). Consumer neuroscience methods offer more direct access to the unconscious emotional process that affect customer responses to advertising (Dmochowski et al, 2014;Falk et al, 2012;Venkatraman et al, 2015) and thus may help us uncover relationships that other methods would miss.…”
Section: Introductionmentioning
confidence: 99%
“…First, we contribute to the literature on consumers' responses to AR. In particular, while previous work has investigated issues such as the impact of responsiveness and playfulness of AR on attitude toward a product (Park & Yoo, 2020), the effect of discomfort with AR on attitude toward the brand (van Esch et al, 2019), or the influence of customer engagement with AR on anticipated satisfaction (Jessen et al, 2020), our research investigates the intensity of consumers' emotional responses as a possible mediator of the impact of AR (versus print) advertising on consumers' behavioral intentions. Moreover, building on the processing fluency model, we show that AR (versus print) advertising enhances the ease with which consumers process product-related information, which in turn leads to consumers having more positive emotional responses toward the product/brand.…”
Section: Introductionmentioning
confidence: 99%