2018
DOI: 10.1080/10714413.2018.1472484
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The politics of gamification: Education, neoliberalism and the knowledge economy

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Cited by 23 publications
(12 citation statements)
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“…Firstly, gamification means different things to different people, has been described as a complex and controversial topic, and is perhaps best seen as a contested concept, with little general consensus on either how it takes place or its consequences within organisations. Tulloch [70], for example, suggested that while gamification had been enthusiastically embraced by marketing and education, it had also been dismissed as exploitative by other functions and disciplines. At the same time, Vera and Harviainen [71], for example, argue that gamification oversells its promise and effectively sidesteps the major challenges involved in the design of gamified interventions.…”
Section: Discussionmentioning
confidence: 99%
“…Firstly, gamification means different things to different people, has been described as a complex and controversial topic, and is perhaps best seen as a contested concept, with little general consensus on either how it takes place or its consequences within organisations. Tulloch [70], for example, suggested that while gamification had been enthusiastically embraced by marketing and education, it had also been dismissed as exploitative by other functions and disciplines. At the same time, Vera and Harviainen [71], for example, argue that gamification oversells its promise and effectively sidesteps the major challenges involved in the design of gamified interventions.…”
Section: Discussionmentioning
confidence: 99%
“…as it is, rather, an exemplification of the application of neoliberal logic to learning (Tulloch & Randell-Moon 2018). There are many committed educators trying to use the managerial enthusiasm for these trends to create space for more liberatory pedagogies, just as many worked within older educational systems in creative ways: FemTechNet's Distributed Open Collaborative Course model is one such example (Rault & Cowan 2017).…”
Section: Difficulties For Open Literacymentioning
confidence: 99%
“…Many contexts, various learning practices, and different educational content have been targeted in games-related pedagogy [5][6][7][8]. While a lot of enthusiasm appears to exist for the endeavour, and great expectations are regularly formulated [9], the purposeful exploitation of play for learning has yet met with often mixed results [10][11][12], and has also drawn a fair amount of criticism [11,[13][14][15].…”
Section: Introductionmentioning
confidence: 99%