“…While it may be best known as a fairly repetitive game played on long, boring car journeys, Twenty Questions and similar games have a long history as experimental tasks within psychological research. The Twenty Questions Task (TQT) and its analogues have been used to examine cognitive skills in typically-developing children and adults (Denney, 1972(Denney, , 1974Denney, Denney, & Ziobrowski, 1973;Drumm, Jackson, & Magley, 1995;Drumm & Jackson, 1996;Herwig, 1982;Laughlin, Moss, & Miller, 1969;Mosher & Hornsby, 1966;Siegler, 1977;Taylor & Faust, 1952;Thornton, 1982;Van Horn & Bartz, 1968), children and young people with learning disabilities (Barton, 1988;Borys, 1979;Copeland & Weissbrod, 1983;Simmonds, 1990;Tant & Douglas, 1982), adults with chronic alcoholism (Laine & Butters, 1982;Saarnio, 1993), and adults with various types of brain injury (Baldo, Delis, Wilkins, & Shimamura, 2004; F. C. Goldstein & Levin, 1991;Klouda & Cooper, 1990; Levin et al, 1993;Levin et al, 1997;Marshall, Harvey, Freed, & Phillips, 1996;Marshall et al, 2004;Marshall, Karow, Morelli, Iden, & Dixon, 2003a, 2003bMarshall, McGurk, Karow, & Kairy, 2007;Upton & Thompson, 1999;Vilkki, 1988).…”