2011
DOI: 10.1111/j.1559-1816.2011.00821.x
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The Relation of Social Support to Depression in Massively Multiplayer Online Role-Playing Games

Abstract: It has been suggested that involvement in massively multiplayer online role‐playing games (MMORPGs) provides users with a sense of support and community. In the present study, we examined the possible buffering effects of MMORPGs on depression. First, we examined whether higher involvement in MMORPGs was associated with higher levels of perceived social support. Second, we examined whether, consistent with past research, higher levels of perceived social support were associated with lower levels of nonclinical… Show more

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Cited by 33 publications
(17 citation statements)
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“…Dupuis and Ramsey (2011) found that lack of social support is associated with depression and Internet overuse indicating the weakness to develop real life networks with others. With regard to Big-Five personality traits, results indicate that openness is one of the most prevalent personality traits related to Internet use.…”
Section: Discussionmentioning
confidence: 99%
“…Dupuis and Ramsey (2011) found that lack of social support is associated with depression and Internet overuse indicating the weakness to develop real life networks with others. With regard to Big-Five personality traits, results indicate that openness is one of the most prevalent personality traits related to Internet use.…”
Section: Discussionmentioning
confidence: 99%
“…Thus, social support from these groups mediated the relationship between group identification and problematic engagement (H3). Previous studies that relied on either measures of social contact (i.e., time spent playing) or generalized measures of social support (e.g., Domahidi et al ., ; Dupuis & Ramsey, ) found no consistent relationships between social contact, social support, and problematic outcomes. However, in line with the social identity approach, findings from this research illustrate the importance of considering individuals’ identification with groups, as well as whether social support comes from ingroup members.…”
Section: Discussionmentioning
confidence: 97%
“…Moreover, it is not clear whether technological engagement is associated with perceived social support. For instance, Dupuis and Ramsey () found no association between time spent playing online social games and a measure of generalized social support in a sample of American students. In addition, Domahidi, Breuer, Kowert, Festl, and Quandt () examined a large sample of online players in Germany and found that online involvement in video games had no significant association with a generalized measure of perceived social support.…”
Section: Introductionmentioning
confidence: 99%
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“…While online interaction is certainly not a replacement for face-to-face communication, it has its own distinctive qualities. Research has shown that online interaction, or mediated interaction in general, does generate emotional response (Dupuis and Ramsey 2011;Jenkins 2007;Szell and Thurner 2010;Yee 2006). The degree and type of emotional response varies based on the individual and intensity of the relationship.…”
Section: Mmorpg Communitiesmentioning
confidence: 99%