Proceedings of the 51st Hawaii International Conference on System Sciences 2018
DOI: 10.24251/hicss.2018.239
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The Relationship Between Player’s Gaming Orientation and Avatar’s Capital: a Study in Final Fantasy XIV

Abstract: This study investigates the relationship between player's gaming orientation (dimensions of achievement, immersion and social orientation) and avatar's capital (social, economic, cultural and symbolic). The data was gathered through an online survey (n=905) amidst players of a MMORPG, Final Fantasy XIV. The results show that avatar's cultural capital is predicted by immersion orientation (customization, discovery, and role-playing), achievement orientation (mechanics) and social orientation (relationship and s… Show more

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Cited by 6 publications
(5 citation statements)
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“…Gamification is a method to implement by which a boring activity is converted into a fun activity, to attract interest and attention and motivate and improve performance in certain activities. It is widely used in the fields of education, economics, social studies, culture, politics, health, business ecology, and many more related fields [3][4][5][6][7][8].…”
Section: Introductionmentioning
confidence: 99%
“…Gamification is a method to implement by which a boring activity is converted into a fun activity, to attract interest and attention and motivate and improve performance in certain activities. It is widely used in the fields of education, economics, social studies, culture, politics, health, business ecology, and many more related fields [3][4][5][6][7][8].…”
Section: Introductionmentioning
confidence: 99%
“…expenditure of time and money on games, as well as in studies to other subjects which investigate media effects, or e.g. economic, social, and cultural capital ( [25]).…”
Section: Discussionmentioning
confidence: 99%
“…The measurement items of Socialization, Immersion, and progression experiences are adapted from (Griffiths & Davies, 2002;Khan & Muqtadir, 2016;Korkeila & Hamari, 2018;Tondello, Mora, & Nacke, 2017). The scale measures different dimensions of socialization experience, such as Play with friends, players in the chat room, and communicating from different countries.…”
Section: Socialization Immersion Progressionmentioning
confidence: 99%