2020
DOI: 10.2139/ssrn.3568469
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The Relationship Between Time Spent Playing Mobile Games and Wellbeing

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Cited by 5 publications
(2 citation statements)
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“…The balance and excessiveness in the amount of time spent on gaming can be determinative on these conflicting findings. Several studies investigating gaming and wellbeing association indicate a curvilinear (U-shaped) relationship (e.g., Allahverdipour et al, 2010;Yamaguchi, 2020). We tested if there is a bending point for this link through a series of regression analyses.…”
Section: Discussionmentioning
confidence: 99%
“…The balance and excessiveness in the amount of time spent on gaming can be determinative on these conflicting findings. Several studies investigating gaming and wellbeing association indicate a curvilinear (U-shaped) relationship (e.g., Allahverdipour et al, 2010;Yamaguchi, 2020). We tested if there is a bending point for this link through a series of regression analyses.…”
Section: Discussionmentioning
confidence: 99%
“…According to the study conducted by TUIK (Turkish Statistical Institute) on leisure time, when the time allocated to household and family care is analyzed by working status and gender, it has been observed that women spend an average of 3 hours and 31 minutes a day, while working men spend 46 minutes [15]. Based on these results, it can be said that family members spend more time on mobile phones than they spare for each other [16,17,18]. At this point, two different views arise.…”
Section: Original Articlementioning
confidence: 99%