2014
DOI: 10.1007/978-3-319-08738-2_6
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The Role of Business Model and Its Elements in Computer Game Start-ups

Abstract: Abstract. In this multiple case study we interviewed six Finnish computer game start-ups to find out what elements are included in their business models. We identified the key elements and used the analytical hierarchy process to rank the elements. We found out that computer game start-ups see their business model as a synonym to a revenue model and/or a business plan. In an in-depth analysis we identified nine key elements (human capital, marketing, key partners, financing, customer relationship, key activiti… Show more

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Cited by 9 publications
(8 citation statements)
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References 26 publications
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“…This naturally meant that the reviewed papers were highly reliant on case studies (e.g. Amanatiadou and Van De Weerd 2009;Cohendet and Simon 2007;McAllister and White 2015;Myllärniemi et al 2006;O'Hagan and O'Connor 2015;Vanhala and Kasurinen 2014). There were, however, some examples of research conducted on individual developers independently of any ongoing projects or studio work that dealt with experiences and attitudes towards their craft in a more general sense (e.g.…”
Section: Research Overviewmentioning
confidence: 99%
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“…This naturally meant that the reviewed papers were highly reliant on case studies (e.g. Amanatiadou and Van De Weerd 2009;Cohendet and Simon 2007;McAllister and White 2015;Myllärniemi et al 2006;O'Hagan and O'Connor 2015;Vanhala and Kasurinen 2014). There were, however, some examples of research conducted on individual developers independently of any ongoing projects or studio work that dealt with experiences and attitudes towards their craft in a more general sense (e.g.…”
Section: Research Overviewmentioning
confidence: 99%
“…Overview of the themes, and the papers from which they emerged 2007), Nandhakumar (2008, 2009), Tschang and Szczypula (2006), Wang and Nordmark (2015) Testing and player experience Cohendet and Simon (2007), Hodgson and Briand (2013), 2006), Wang and Nordmark (2015), Zackariasson et al (2006) Documentation and shared objects for collaboration Alves et al (2007), Cohendet and Simon (2007), , Murphy-Hill et al (2014), Stacey and Nandhakumar (2009), Tran and Biddle (2008), Wang and Nordmark (2015), Wimmer and Sitnikova (2011) The tools used in game development , 2009), Stacey and Nandhakumar ( 2009), Wang and Nordmark (2015), Vanhala and Kasurinen (2014) Requirements, structure and formalization Alves et al (2007), Cohendet and Simon (2007), Hodgson and Briand (2013), McAllister and White (2015),…”
Section: Tablementioning
confidence: 99%
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“…Vanhala and Kasurinen (2014) used AHP analysis to rank the key elements of the business model of computer game start-ups. To this end, a survey of nine experts on computer games were interviewed and the key factors were human capital, marketing, and partners [35]. AHP analysis is applied not only to the medical device industry but also to the research for establishing the start-ups business model and is used to derive the relative importance of evaluation items in various fields.…”
Section: Analytic Hierarchy Processmentioning
confidence: 99%
“…Both game development and software development share several features, such as programming work, design and testing practices, but game development includes also a bigger portion of creative work, similar to what can be found in music and movie industry (Blow, 2004). Computer games are also intangible products (Rus and Lindvall, 2002) that means, for example, that companies have no high starting cost but people can start a "hobby project" that can lead to serious business if considered suitable; the most important resource of a computer game organization is the intellectual capital (Vanhala and Kasurinen, 2014).…”
Section: Introductionmentioning
confidence: 99%