The interest towards the concept of open data has increased during the last ten years, as governments and municipalities have decided to open their data repositories. This has led to a new generation of mobile apps, which utilize this data to improve the feature richness and the overall user experience for the customers. In this study, we interviewed representatives of five software organization and discussed their views towards opening data-private and public-and also using the open data in practice. Based on our observations, the companies see very limited scope for the use of open data as a business asset: the main applications seem to gravitate towards function as an additional feature for an existing product, not a source of new innovations or business ventures. The results also illustrate on how little benefit the organizations consider to gain from opening their private data, and what alternatives there are for sharing data in a profitable manner. Additionally, as based on the observations, a strategy classification on the different data sharing methods is formulated and presented.
Abstract. In this multiple case study we interviewed six Finnish computer game start-ups to find out what elements are included in their business models. We identified the key elements and used the analytical hierarchy process to rank the elements. We found out that computer game start-ups see their business model as a synonym to a revenue model and/or a business plan. In an in-depth analysis we identified nine key elements (human capital, marketing, key partners, financing, customer relationship, key activities, innovation process, key resources and customer segment) that have operative importance for these companies. These elements are the building blocks of a business model in the computer game start-up domain. The findings provide improved knowledge on how the business models of game start-ups could be constructed.
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