Proceedings of the Fourth European Conference on Computer-Supported Cooperative Work ECSCW ’95 1995
DOI: 10.1007/978-94-011-0349-7_10
|View full text |Cite
|
Sign up to set email alerts
|

The Session Capture and Replay Paradigm for Asynchronous Collaboration

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
12
0

Year Published

1999
1999
2014
2014

Publication Types

Select...
6
4

Relationship

0
10

Authors

Journals

citations
Cited by 27 publications
(12 citation statements)
references
References 6 publications
0
12
0
Order By: Relevance
“…Manohar et al [19] describe a scaffold for asynchronous interaction with synchronous sessions. The main goals described are: (1) consistency of the replay, (2) users must be able to successfully collaborate by exchanging, editing, browsing and interacting with the session recording, and (3) desirability to find moments of interest.…”
Section: B Barriers In Understanding Past Work Processesmentioning
confidence: 99%
“…Manohar et al [19] describe a scaffold for asynchronous interaction with synchronous sessions. The main goals described are: (1) consistency of the replay, (2) users must be able to successfully collaborate by exchanging, editing, browsing and interacting with the session recording, and (3) desirability to find moments of interest.…”
Section: B Barriers In Understanding Past Work Processesmentioning
confidence: 99%
“…audio stream and window events), and users annotate, modify, and exchange it during collaboration. This object is used to replay collaborative activity by dispatching the stream objects to an application [12]. On the other hand, Gutwin et al treat latecomers as a user who has been disconnected from the beginning of a session.…”
Section: Related Workmentioning
confidence: 99%
“…On reconnection, queued events from store-andforward systems are delivered to the receiver and can be replayed -both to reconstruct state, and to provide an understanding of what happened during the absence. For example, DreamObjects [19] allows playback of some or all of the queued events, and a system by Manohar and Prakash provided a 'video-player' interface that allowed playback to be paused or fast-forwarded [20].  Type-based selection.…”
Section: Techniques For Handling Aspects Of Disconnectionmentioning
confidence: 99%