2011
DOI: 10.1162/pres_a_00035
|View full text |Cite
|
Sign up to set email alerts
|

The Short-Term Effects of Real-Time Virtual Reality Feedback on Motor Learning in Dance

Abstract: Does virtual reality (VR) represent a useful platform for teaching real-world motor skills? In domains such as sport and dance, this question has not yet been fully explored. The aim of this study was to determine the effects of two variations of real-time VR feedback on the learning of a complex dance movement. Novice participants (n = 30) attempted to learn the action by both observing a video of an expert's movement demonstration and physically practicing under one of three conditions. These conditions were… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

1
30
1
2

Year Published

2012
2012
2022
2022

Publication Types

Select...
5
3

Relationship

0
8

Authors

Journals

citations
Cited by 43 publications
(34 citation statements)
references
References 36 publications
1
30
1
2
Order By: Relevance
“…Commonly, the effects of concurrent visual feedback have been investigated in complex tasks that are rather artificial than related to any sport, with a few exceptions (Eaves, Breslin, van Schaik, Robinson, & Spears, 2011;Todorov et al, 1997;Wulf et al, 1998). Although a few sport simulators incorporating augmented or virtual reality have been developed, such as for rowing (Frisoli et al, 2008;Ruffaldi, Gonzales, et al, 2009;von Zitzewitz et al, 2008), canoeing (Tang, Carignan, & Olsson, 2006), bicycling (Carraro, Cortes, Edmark, & Ensor, 1998;Mestre, Maïano, Dagonneau, & Mercier, 2011), bobsledding (Kelly & Hubbard, 2000), archery (Göbel, Geiger, Heinze, & Marinos, 2010), gymnastics (Multon, Hoyet, Komura, & Kulpa, 2007), and dancing (Drobny & Borchers, 2010;Drobny, Weiss, & Borchers, 2009;Nakamura, Tabata, Ueda, Kiyofuji, & Kuno, 2005), these simulators have not been used to examine the effectiveness of augmented feedback for motor learning or to evaluate different visual feedback designs.…”
Section: Visual Feedback In Complex Tasksmentioning
confidence: 99%
See 1 more Smart Citation
“…Commonly, the effects of concurrent visual feedback have been investigated in complex tasks that are rather artificial than related to any sport, with a few exceptions (Eaves, Breslin, van Schaik, Robinson, & Spears, 2011;Todorov et al, 1997;Wulf et al, 1998). Although a few sport simulators incorporating augmented or virtual reality have been developed, such as for rowing (Frisoli et al, 2008;Ruffaldi, Gonzales, et al, 2009;von Zitzewitz et al, 2008), canoeing (Tang, Carignan, & Olsson, 2006), bicycling (Carraro, Cortes, Edmark, & Ensor, 1998;Mestre, Maïano, Dagonneau, & Mercier, 2011), bobsledding (Kelly & Hubbard, 2000), archery (Göbel, Geiger, Heinze, & Marinos, 2010), gymnastics (Multon, Hoyet, Komura, & Kulpa, 2007), and dancing (Drobny & Borchers, 2010;Drobny, Weiss, & Borchers, 2009;Nakamura, Tabata, Ueda, Kiyofuji, & Kuno, 2005), these simulators have not been used to examine the effectiveness of augmented feedback for motor learning or to evaluate different visual feedback designs.…”
Section: Visual Feedback In Complex Tasksmentioning
confidence: 99%
“…Animations can have an advantage over real videos, because the animations can be reduced to the most relevant information, as has been shown in an assembly task (Petzold et al, 2004). Since humans can recognize complex biological motions by observing only a few point lights placed on a moving body (Giese & Poggio, 2003), point lights can also provide effective feedback, as has been shown for dancing (Eaves et al, 2011). However, feedback about other complex multidimensional movements in 3-D space might require more natural visualizations.…”
Section: Design Aspects Of Visual Feedbackmentioning
confidence: 99%
“…To date numerous VR systems for learning and acquiring motion have been proposed and their target motions have had a wide variety, ranging from dancing [69], [70], [71] and sports [72] to rehabilitation [73], [74]. A lot of advantages are indicated for such VR-based training systems.…”
Section: Vr Systems For Motor Learningmentioning
confidence: 99%
“…The above study can be considered as one that provides temporally reduced feedback. On the other hand, spatially reduced feedback, which gives only a limited portion of an object, has been proposed and its efficacy suggested [71]. This study employed ballet as a training target; it compared the efficacy of three feedback conditions: full, reduced, and none.…”
Section: Information Feedback To Traineesmentioning
confidence: 99%
“…Despite the complex capabilities of the visual domain, often the representation of feedback in this modality is kept relatively simple for complex motor tasks to prevent an overload of information [72].…”
Section: Videomentioning
confidence: 99%