Proceedings of the 4th ACM/IEEE International Conference on Human Robot Interaction 2009
DOI: 10.1145/1514095.1514100
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The snackbot

Abstract: We present the design of the Snackbot, a robot that will deliver snacks in our university buildings. The robot is intended to provide a useful, continuing service and to serve as a research platform for long-term Human-Robot Interaction. Our design process, which occurred over 24 months, is documented as a contribution for others in HRI who may be developing social robots that offer services. We describe the phases of the design project, and the design decisions and tradeoffs that led to the current version of… Show more

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Cited by 126 publications
(19 citation statements)
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“…Although its arms are not fully functional, they carry a tray that allows Snackbot to transport objects from one place to another. (Lee et al [11]). …”
Section: Methodsmentioning
confidence: 99%
See 1 more Smart Citation
“…Although its arms are not fully functional, they carry a tray that allows Snackbot to transport objects from one place to another. (Lee et al [11]). …”
Section: Methodsmentioning
confidence: 99%
“…Blow et al [10] compared various robot smiles, reporting that expressions with a natural transition time where preferred by the participants. Lee et al [11] and Walters et al [12], studied perception of robot's height, concluding respectively that: participants preferred a robot with a height similar to theirs, as this allowed eye contact; and that higher robots where perceived as more human-like and conscientious. Moreover, Walters et al [12] also studied the effect of robot general design (machine-like vs humanoid), concluding that robots with a more human-like design where perceived as more intelligent.…”
Section: Robot Designmentioning
confidence: 99%
“…In only 24.1% (n = 13) of included papers did authors clearly articulate that their use of WoZ was part of an iterative design process. For example, Lee et al (2009) describe several prototype iterations as they developed Snackbot, using WoZ in early parts of their process. Of the remaining 75.9% (n = 41) of included papers authors did not provide sufficient detail to make this assessment.…”
Section: Kelley (1984) Criteriamentioning
confidence: 99%
“…One example that highlights the importance of visceral interaction is the problem of eeriness, where as postulated by the Uncanny Valley theory [54], discomfort in interaction rapidly increases as a robot's lifelikeness to a human rises above a certain level [39]. Another example is people's reluctance to interact with an anthropomorphic robot that appeared taller than them [50]. A rehabilitation robot, Paro, was specifically chosen to take the form of a baby seal to elicit positive emotional responses from people [52]-people reported a great deal of emotional attachment toward the robot.…”
Section: Perspective 1 (P1)-visceral Factors Of Interactionmentioning
confidence: 99%