Proceedings of the 2006 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology 2006
DOI: 10.1145/1178823.1178887
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The soundtrack of your mind

Abstract: In this paper we describe an experimental application for individualized adaptive music for games. Expression of emotion is crucial for increasing believability. Since a fundamental aspect of music is it's ability to express emotions research into the area of believable agents can benefit from exploring how music can be used. In our experiment we use an affective model that can be integrated to player characters. Music is composed to reflect the affective processes of mood, emotion, and sentiment. The composit… Show more

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Cited by 25 publications
(2 citation statements)
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“…Backgroundmusicplaysasignificantpartindigitalgames (Eladhari,Nieuwdorp,&Fridenfalk, 2006;Collins,2008).Italsohastheroleofanemotionalsignifierandcanenhancethecontinuityof playingagame (Zehnder&Lipscomb,2006).Oneparticipantsaidthatthesoundeffectsinthegame werepleasant.Hefeltcomfortablewithit,andthemusickepthimplayingmorelevels.…”
Section: Game Designmentioning
confidence: 99%
“…Backgroundmusicplaysasignificantpartindigitalgames (Eladhari,Nieuwdorp,&Fridenfalk, 2006;Collins,2008).Italsohastheroleofanemotionalsignifierandcanenhancethecontinuityof playingagame (Zehnder&Lipscomb,2006).Oneparticipantsaidthatthesoundeffectsinthegame werepleasant.Hefeltcomfortablewithit,andthemusickepthimplayingmorelevels.…”
Section: Game Designmentioning
confidence: 99%
“…MetaCompose adopts the latter approach, in particular focusing on generative procedural music generation in games for emotional expression. While the topics of affect [3], semiotics [10] and mood-tagging [14] are also interesting and significant, the focus of this system is real-time generation of background music able to express moods during game play.…”
Section: Music Generation and Gamesmentioning
confidence: 99%