This paper introduces a novel type-and-effect calculus, first-class effects, where the computational effect of an expression can be programmatically reflected, passed around as values, and analyzed at run time. A broad range of designs "hard-coded" in existing effect-guided analyses -from thread scheduling, version-consistent software updating, to data zeroing -can be naturally supported through the programming abstractions. The core technical development is a type system with a number of features, including a hybrid type system that integrates static and dynamic effect analyses, a refinement type system to verify application-specific effect management properties, a double-bounded type system that computes both over-approximation of effects and their under-approximation. We introduce and establish a notion of soundness called trace consistency, defined in terms of how the effect and trace correspond. The property sheds foundational insight on "good" first-class effect programming.
Disciplines
Computer Sciences | Software Engineering
CommentsThis article is published as Long, Yuheng, Yu David Liu, and Hridesh Rajan. "First-class effect reflection for effect-guided programming.
AbstractThis paper introduces a novel type-and-effect calculus, firstclass effects, where the computational effect of an expression can be programmatically reflected, passed around as values, and analyzed at run time. A broad range of designs "hardcoded" in existing effect-guided analyses -from thread scheduling, version-consistent software updating, to data zeroing -can be naturally supported through the programming abstractions. The core technical development is a type system with a number of features, including a hybrid type system that integrates static and dynamic effect analyses, a refinement type system to verify application-specific effect management properties, a double-bounded type system that computes both over-approximation of effects and their under-approximation. We introduce and establish a notion of soundness called trace consistency, defined in terms of how the effect and trace correspond. The property sheds foundational insight on "good" first-class effect programming.